Dynastie

De CK3 - FR
Cette page est une traduction de la page Dynastie du Wiki officiel de Crusader Kings 3.


A Dynasty represents an unbroken noble line descending from the same Landed character who founded the dynasty. Each dynasty is made up of multiple Houses working towards bringing Renown upon the dynasty. A dynasty can be renamed by the Dynasty Head at any point.

Houses

Each dynasty will have a Founding House, usually of the same name as the dynasty, which is the first house of that dynasty. Ruling members of a dynasty may choose to create a Cadet Branch, a new house under the dynasty. Each house has its own name and motto, usually inspired by the location in which they are founded and the founding character, which can be changed at will by the House Head. They will also have a unique coat of arms that has two quarters copied from the dynasty coat of arms.

If a House Head demands the religious conversion of a house member and the member refuses, it will result in the creation of a new Cadet Branch.

Characters are born into father's house in Patrilineal marriage, or mother's house in Matrilineal marriage.

House head

The House Head is the leader of a house. House Heads have the power to call house members to war at no cost and demand that they convert to their Faith and get a Modèle:Icon/w Weak Hook on all newly born house members and monthly prestige from living and landed members of their house. If faith has the Legitimization doctrine for bastards they can also legitimize them and if faith has the Must be Approved doctrine for divorces but no head of faith, the House Head must approve of divorces. When a House Head dies, their Primary Heir becomes the next House Head.

When a character creates a Cadet BranchModèle:Anchor, they become its House Head, and free from the direct influence of their old House Head unless they were the Dynasty Head.

Dynasty head

The most powerful House Head of a dynasty will be the Dynasty Head. If another House Head becomes 10% stronger than the current Dynasty Head it will take its place. Most of the time Dynasty Head is calculated by military strength, but if all House Heads have Modèle:Icon/g Administrative, Modèle:Icon/c Celestial, Modèle:Icon/m Meritocratic, Modèle:Icon/m Meritocratic Khanate or Modèle:Icon/r Ritsuryō government then it will be calculated by powerful family rating. House heads with Fichier:Adventurer.png Adventurer government cannot become dynasty heads although custom characters will start as one.

The Dynasty Head gains Monthly Prestige from living and landed members of their dynasty. The Dynasty Head can always disinherit and also has access to the following interactions with dynasty members of the same faith:

Interaction Effects Cost
Call Dynasty Member To War Targeted Dynasty Member may join the Dynasty Head's current war 75 Modèle:Icon/r Renown
Claim Title Gain an Modèle:Icon/u Unpressed Claim on the targeted Dynasty Member's Primary Title and a temporary -50 Modèle:Icon/o Opinion 150 Modèle:Icon/r Renown
Denounce Targeted Dynasty Member gains the Fichier:Trait denounced.png Denounced trait and a permanent -50 Modèle:Icon/o Opinion
End Dynasty Wars All wars between members of the same Dynasty end in White Peace
Forgive Targeted Dynasty Member loses the Fichier:Trait denounced.png Denounced trait and the Modèle:Icon/o Opinion malus

If the first Fichier:Adventure legacy track.png Adventure legacy has been unlocked Dynasty Heads will also gain the Send to the Varangian Guard interaction. Using it costs 350 Modèle:Icon/p Prestige, sends an unlanded and unmarried Dynasty Member to the court of the Byzantine Empire and gives them the Modèle:Icon/v Varangian trait. The interaction is not limited to Diplomatic Range but is not available if the Dynasty Head's faith has the Pacifism tenet, the Dynasty Head is at war or truce with the Byzantine Empire or the Byzantine Empire title was destroyed.

If a character who has the Modèle:Icon/d Denounced or Modèle:Icon/d Disinherited trait becomes Dynasty Head they will lose the trait.

Adoption

Adoption is available to rulers who are unmarried or in a marriage that does not bring children into their House and allows them to adopt a child character into their House. It requires one of the following but can also be permanently disabled or enabled in game rules:

Children cannot be adopted if they are imprisoned, they or close or extended family members are landed or they are already part of the same house.

Unless the culture has the Noble Adoption or Dynastic Pragmatism tradition or the Adoption game rule is set to Always Allowed, adoption costs 150 Modèle:Icon/p Prestige and 75 Modèle:Icon/r Renown and may also cost Modèle:Icon/p Piety depending on the child's faith:

  • 0 if the faith is Righteous or same faith
  • 100 if faith is Astray
  • 150 if faith is Hostile
  • 250 if faith is Evil

Acceptance is increased by having no parents, friendship, guardianship, shared personality traits or if the child has the Modèle:Icon/a Ambitious trait. Acceptance can be decreased by having parents or being already part of a house. The child's Modèle:Icon/o Opinion of both the adopter and their parents affects acceptance as well. Modèle:Icon/i Influence can also be spent to increase acceptance if the government uses the resource.

Adopting decreases the Modèle:Icon/o Opinion of Modèle:Icon/c Courtly vassals and all children without the Modèle:Icon/c Content trait by -20.

Modèle:Expansion House heads whose culture has the Cultivated Sophistication or Dynastic Pragmatism tradition can adopt characters regardless of their age unless they have the Modèle:Icon/d Devoted trait.

Modèle:Expansion Adventurers can always adopt a lowborn follower regardless of age and this does not cost Modèle:Icon/r Renown. In their case the adopted follower will join the character's dynasty but create a new house. If the adventurer had a heir, the heir will become rivals with the adopted follower and lose -15 Modèle:Icon/o Opinion. Followers cannot be adopted if they have the Modèle:Icon/d Devoted or Modèle:Icon/g Gallivanter traits.

House relations

When members of different houses interact it will improve or worsen relations between the houses. The following actions affect house relations. If none of these actions happen for 50 years house relations will move one level towards Neutral.

Positive actions Negative actions

Once house relation reaches 100% in either direction, it will improve or worsen and bring the following effects between the two houses:

House relation Modèle:Icon/o Opinion Marriage acceptance Scheme success chance War likelihood Activity acceptance Modèle:Icon/a Bloc cohesion Other effects
Feuding icon
Feuding
The past cannot be undone, only burning hatred remains.
-30 -25 +15 Hostile Increased Decreased Triple penalty Unlocks the Eradicate Rival House casus belli
Members are more likely to start hostile schemes
Casus belli prestige costs are reduced by 15%
Rivalry icon
Rivalry
Pride injured, contempt gives way to malice.
-20 -25 +15 Hostile Increased Decreased Double penalty
Quarreling icon
Quarreling
Hackles are raised by one grievance too many.
-10 -25 Penalty
Neutral icon
Neutral
Past turns and slights give way to indifference.
Cordial icon
Cordial
By turns, the seeds of friendship are planted.
+10 +25 Bonus
Friendly icon
Friendly
Friendship's seeds have flowered and borne fruit.
+20 +25 +15 Personal Decreased Increased Double bonus
Faithful icon
Faithful
Time has proved unbreakable the bonds long ago forged.
+30 +25 +15 Personal Decreased Increased Triple bonus House heads can negotiate an alliance

Blocs

Fichier:Hok-ke bloc.png
A bloc

Modèle:Expansion Blocs are defensive alliances between rulers from different houses present in Japan and also block members from going to war against each other. Only house heads can leave blocs or ask to join another bloc. If a house leaves a bloc all its members will gain a 5-year truce will all members of houses from their previous bloc. Leaving a bloc will also give -30% House Relation with the bloc's leading house and -15 Opinion with its house head. Leaving a house bloc is free but joining a house bloc costs 100 Modèle:Icon/p Prestige. A member who joins a bloc cannot leave it for 10 years.

Every bloc has a leader, which determines the name of the bloc. Its house head decides if another house can join the bloc, can remove houses from the bloc at will, and is the only character who can create factions. Only the bloc leader can create factions against the top liege and all bloc house members will automatically join the faction. A bloc leader cannot join another bloc but can always pass leadership to another house of their bloc, which will give +30% House Relation with it. Another house head within the bloc can spend 100 Modèle:Icon/i Influence if the government uses the resource or 200 Modèle:Icon/p Prestige if it does not to ask for leadership as long as the leader is not their liege if they are landed while the leader is not, have a higher title rank than them, are two levels of fame above them, or have a higher level than them in the same aspiration. The existing leader will have to accept and they will always refuse if the asking house head has a different government but the asking house head can spend a Hook to force them to accept it.

Every bloc has a Cohesion, which ranges from 0 to 100 and gives bonuses to all members depending on the leader's House Attribute. It is affected by the relation between all member houses and decreased by the number of landed rulers in the bloc, especially if their government is not the same as the leader's. It is also increased by +0.25 by every house that has the same family attribute as the leading house and decreased by -0.25 for every house that has a different family attribute from the leading house and by -0.1 each month by every member house. If Cohesion reaches 0 the bloc will be disbanded.

Only house heads with Modèle:Icon/r Ritsuryō or Modèle:Icon/s Sōryō government can create or join a bloc or ask to become its leader, but their house members will be part of it regardless of government. If the leader changes government to something other than Modèle:Icon/r Ritsuryō or Modèle:Icon/s Sōryō the bloc will keep using the previous House Attribute for bonuses but Cohesion will still be reduced from members not having the same House Attribute.

There are 5 blocs in every start date. Every bloc starts with 50 Cohesion. Modèle:Box wrapper

867
Bloc Houses
Fichier:Family attribute ceremony small.png Hok-ke 6
Fichier:Family attribute humility small.png Ōnakatomi 2
Fichier:Family attribute prosperity small.png Saga 6
Fichier:Family attribute service small.png Sugawara 9
Fichier:Family attribute strength small.png Yoshimine 4
1066
Bloc Houses
Fichier:Family attribute ceremony small.png Hok-ke 12
Fichier:Family attribute strength small.png Kawaki 9
Fichier:Family attribute determination small.png Kikuchi 6
Fichier:Family attribute prosperity small.png Kiyohara 4
Fichier:Family attribute service small.png Murakami 9
1178
Bloc Houses
Fichier:Family attribute determination small.png Kanmu 14
Fichier:Family attribute prosperity small.png Kikuchi 6
Fichier:Family attribute ceremony small.png Matsudono 13
Fichier:Family attribute prosperity small.png Ōshū 7
Fichier:Family attribute strength small.png Settsu 12

Modèle:End box wrapper

House unity

{{#lsth:Government|House unity}}

Noble families

Every house where the house head has one of the below governments will be a Noble Family, which has a Family Attribute and a titular Modèle:Icon/c County title given to the house head.

Family Attributes

If House Head has certain government type, the house will also have a family attribute.

Disinheriting

Disinheriting is a character interaction that will give the targeted character the Fichier:Trait disinherited.png Disinherited trait and a permanent -75 Modèle:Icon/o Opinion. It can be reversed at any point at the cost of 75 Modèle:Icon/r Renown. Disinheriting requires the target to be a vassal and is not available towards characters with a Modèle:Icon/s Strong Hook. Reversing a disinheritance costs 75 Modèle:Icon/r Renown.

Dynasty Heads can disinherit any member of their dynasty for the following cost:

Modèle:Expansion All dynasty members, including the Dynasty Head, can disinherit their own children with the last Fichier:Coterie legacy track.png Coterie legacy. This disinheritance does not cost Modèle:Icon/r Renown but it gives -30 Modèle:Icon/o Opinion with all vassals.

Opinion modifiers

Relation Opinion
Parent-Child +50
Sibling (includes half-siblings) +25
Spouse (includes secondary spouses) +25
Same Dynasty +5

Characters within the same dynasty and especially close family have an Modèle:Icon/o Opinion bonus with each other. However the bonus is only given to public connections, secret family relations do not give any bonuses. In scenarios where a character has multiple relations to another all relevant modifiers are applied. Modèle:Clear

Renown

Fichier:Legacy trees.png
Dynasty legacies

Modèle:Icon/r Renown is a resource accumulated by a dynasty and is used for the most powerful Dynasty Head interactions, unlocking legacies and increasing a dynasty's level of Splendor. Each living dynasty member will add Renown to the dynasty, and Prestige to its Dynasty Head and House Head.

Title rank Modèle:Icon/r Renown Modèle:Icon/p Dynasty Head Prestige Modèle:Icon/p House Head Prestige Modèle:Icon/r Marriage Renown
None (stacks with title bonuses) +0.02 +0.01 +0.02 0
Modèle:Icon/b Barony +0.12 +0.01 +0.02 +0.1
Modèle:Icon/c County +0.25 +0.02 +0.04 +0.2
Modèle:Icon/d Duchy +0.5 +0.03 +0.06 +0.4
Modèle:Icon/k Kingdom +1 +0.04 +0.08 +0.8
Modèle:Icon/e Empire +2 +0.05 +0.1 +1.6
Modèle:Icon/h Hegemony +4 +0.06 +0.12 +3.2

Being married to a ruler of another dynasty grants 80% of the Renown their primary title generates.

Renown gain is capped at +2 for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at +3. House Head Prestige gain is capped at +5. Rulers will not add Renown to their dynasty if any Liege is a member of the same dynasty.

Level of Splendor

Firstly, all renown earned by a dynasty counts towards its Level of Splendor, which determines how well-known the dynasty is in the eyes of the world. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will only decrease if a player character attempts suicide. Peasant Dynasties start at Base Origins. The alliance acceptance bonus does not apply if both characters are part of the same dynasty.

Level of splendor Modèle:Icon/l Birth legitimacy Modèle:Icon/p Birth prestige Modèle:Icon/p Marriage prestige Modèle:Icon/a Alliance acceptance Modèle:Icon/o Max Long Reign opinion Max level for guest congenital traits Modèle:Icon/r Dynasty banner quality Required renown
Fichier:Icon dynasty prestige 00.png Base Origins 0 0 −100 −5 +5 Fichier:Trait beauty good 1.pngFichier:Trait intellect good 1.pngFichier:Trait physique good 1.png Fichier:Artifact banner 0.png Common 0
Fichier:Icon dynasty prestige 00.png Obscure +50 +100 0 0 +10 Fichier:Trait beauty good 1.pngFichier:Trait intellect good 1.pngFichier:Trait physique good 1.png Fichier:Artifact banner 0.png Common 300
Fichier:Icon dynasty prestige 01.png Insignificant +100 +200 +100 +5 +15 Fichier:Trait beauty good 1.pngFichier:Trait intellect good 1.pngFichier:Trait physique good 1.png Fichier:Artifact banner 0.png Common 1000
Fichier:Icon dynasty prestige 01.png Noteworthy +150 +300 +200 +10 +20 Fichier:Trait beauty good 2.pngFichier:Trait intellect good 2.pngFichier:Trait physique good 2.png Fichier:Artifact banner 0.png Common 2000
Fichier:Icon dynasty prestige 03.png Reputable +200 +400 +300 +15 +25 Fichier:Trait beauty good 2.pngFichier:Trait intellect good 2.pngFichier:Trait physique good 2.png Fichier:Artifact banner 1.png Masterwork 4000
Fichier:Icon dynasty prestige 03.png Well-known +250 +500 +400 +20 +30 Fichier:Trait beauty good 2.pngFichier:Trait intellect good 2.pngFichier:Trait physique good 2.png Fichier:Artifact banner 1.png Masterwork 7000
Fichier:Icon dynasty prestige 02.png Significant +300 +600 +500 +25 +35 Fichier:Trait beauty good 2.pngFichier:Trait intellect good 2.pngFichier:Trait physique good 2.png Fichier:Artifact banner 1.png Masterwork 11000
Fichier:Icon dynasty prestige 02.png Famous +350 +700 +600 +30 +40 Fichier:Trait beauty good 3.pngFichier:Trait intellect good 3.pngFichier:Trait physique good 3.png Fichier:Artifact banner 2.png Famed 16000
Fichier:Icon dynasty prestige 04.png Glorious +400 +800 +700 +35 +45 Fichier:Trait beauty good 3.pngFichier:Trait intellect good 3.pngFichier:Trait physique good 3.png Fichier:Artifact banner 2.png Famed 22000
Fichier:Icon dynasty prestige 04.png Fabled +450 +900 +800 +40 +50 Fichier:Trait beauty good 3.pngFichier:Trait intellect good 3.pngFichier:Trait physique good 3.png Fichier:Artifact banner 2.png Famed 29000
Fichier:Icon dynasty prestige 05.png Legendary +500 +1000 +900 +45 +55 Fichier:Trait beauty good 3.pngFichier:Trait intellect good 3.pngFichier:Trait physique good 3.png Fichier:Artifact banner 3.png Illustrious 37000

Dynasty legacies

Dynasty legacies are permanent bonuses that can be unlocked by the Dynasty Head and affect every member of a dynasty. Each legacy track contains five legacies. If an AI character becomes Dynasty Head it will only unlock legacies belonging to the track with the most current progress. If the AI selects Architected Ancestry a random trait will be chosen.

The first dynasty legacy costs 250 Modèle:Icon/r Renown to unlock and each one afterwards costs 500 more than the previous one.

Track Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects DLC
Warfare
Fichier:Warfare legacy track.png
  • +15% Pursuit Efficiency
  • -15% Retreat Losses
  • -20% Casus Belli Cost
  • +10% Monthly Martial Lifestyle Experience
  • +50% Chance to gain Prowess as Knight
  • -25% Chance to die in battle
  • -25% Chance to get wounded in battle
  • Modèle:Icon/l +1 Max number of Men-at-Arms Regiments
  • Can recruit House Guard men-at-arms
Law
Fichier:Law legacy track.png
Guile
Fichier:Guile legacy track.png
Modèle:Icon/d +20% Dread Gain
  • +10% Monthly Intrigue Lifestyle Experience
  • Modèle:Icon/s +15% Scheme Secrecy
  • 77% chance to prevent one Murder of each dynasty member
  • +100% Interaction Acceptance from Intimidated or Terrified
Blood
Fichier:Blood legacy track.png
  • +30% Chance to inherit positive traits
  • +30% Chance of new good congenital traits
+30% Chance to reinforce congenital traits
  • -30% Chance to inherit negative traits
  • -30% Chance of new bad congenital traits
  • Modèle:Icon/h +5 Years Life Expectancy
  • Dynasty members visibly age at a slower rate
Erudition
Fichier:Erudition legacy track.png
Modèle:Icon/p +10% Monthly Piety
  • +10% Monthly Learning Lifestyle Experience
  • Modèle:Icon/d +20% Development Growth
  • -10% County Fertility Consumption
+10% Effectiveness of Councilor Tasks
Glory
Fichier:Glory legacy track.png
Fichier:Vassal stance glory hound.png +5 Glory Hound Opinion

+30 Marriage Acceptance

  • +10% Monthly Diplomacy Lifestyle Experience
  • Modèle:Icon/s -20 Days Personal Scheme Phase Length
Kin
Fichier:Kin legacy track.png
  • No Modèle:Icon/p Prowess Loss from Age
  • At age 30 and every 5 years after, gain +1 Random skill point
Customs
Fichier:Culture legacy track.png
  • +1 Max Learn Language Schemes
  • Modèle:Icon/p +30% Promote Cultural Acceptance Speed
  • +10% Cultural Fascination Progress
  • +1 Weak Hook when landing a different culture character
Modèle:Icon/y Unlocks Celebrate Other Cultures decision Modèle:Icon/r
Activities
Fichier:Activities legacy track.png
  • Modèle:Icon/g -50% Grand Wedding Cost
  • +15 Grand Wedding Acceptance
  • Grand Weddings may grant a Strong Hook on a liege with positive Opinion
  • +50% Pilgrim Trait Experience Gain
  • +50% Traveler Trait Experience Gain
  • Modèle:Icon/g -50% Pilgrimage Cost
  • +2 Learning per Holy Site visited in Pilgrimage
  • +1.2 Monthly Prestige for 20 years after completing a Majesty Tour
  • -0.5% Men at Arms Maintenance per Dread for 20 years after completing an Intimidation Tour
  • +25% Vassal Tax Contribution for 20 years after completing a Taxation Tour
  • +50% Eager Reveler Trait Experience Gain
  • +50% Hunter Trait Experience Gain
  • +500% Chance to sight Legendary Animals
  • +50% Hastiluder Trait Experience Gain
  • Invite Knights decision is free during Grand Tournaments
  • Invite Knights decision brings higher Prowess characters
  • First activity of a House Head is free
Modèle:Icon/t
Heroic Bloodline
Fichier:Heroic bloodline legacy track.png
Modèle:Icon/y Unlocks the Great Deed legend seed Modèle:Icon/y Unlocks the Ancestral Claim casus belli
  • Modèle:Icon/g -15% Legend Creation Cost
  • Can gain the Venerated Ancestor trait
  • Modèle:Icon/g -25% Legend Creation Cost
  • Can gain the Living Legend trait
Modèle:Icon/l
Legitimacy
Fichier:Legitimacy legacy track.png
Modèle:Icon/l +10% Legitimacy Gain in first 10 years in power
  • -10 Enemy Join Claimant Faction Acceptance
  • -10 Enemy Join Dissolution Faction Acceptance
Select a tier 5 education trait to enable without University Visit Modèle:Icon/l

North Germanic legacies

Modèle:Expansion Dynasties whose Dynasty Head has North Germanic Modèle:Icon/h heritage or a culture descended from Norse have two additional legacy tracks available. Once the first Legacy of a track has been unlocked its track will remain available regardless of the Dynasty Head's culture.

Track Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Adventure
Fichier:Adventure legacy track.png
  • +30% Diplomatic Range
  • Send to Varangian Guard Dynasty Head Interaction
  • Additional troops when using Varangian Adventure CB
  • Can trade while raiding without Longhips
  • +20% Chance to offer to trade instead of raid
  • -50% Send Gift Cost
  • +15% Seduction Scheme Success Chance
  • +100 Prestige per Successful Seduction Scheme
  • +15 Different Faith Opinion
  • -50% Different Faith Popular Opinion
  • -50% Faith Conversion Cost
  • +50% Dynasty Member Conversion Acceptance
  • -15% Enemy Hostile Scheme Success Chance
  • +10% Movement Speed
  • +100% Supply Duration
  • +3 Vassal Opinion per Friend (max 5)
  • +2 Popular Opinion per Friend (max 5)
  • +1% Vassal Tax Collection per Friend (max 5)
  • Can use the Befriend Scheme on Vassals
Pillage
Fichier:Pillage legacy track.png
  • +1 Prowess
  • +20% Naval Speed
  • +100% Prestige and Fame from Battles
  • +50% Army Loot Capacity
  • +5 Defender Advantage
  • +2 Max Size of Heavy Infantry Regiments
  • +20% Chance to gain Prisoners after a Siege or Raid
  • +50% Gold from Ransoms
  • Ransoms give Prestige equal to Gold
  • +10% Enemy Fatal Casualties
  • +5 Gold per 100 Fatal Casualties
  • +25% Daily Siege Progress
  • -40 Enemy Control from Occupation
  • -20 Enemy Control from Raiding

Iberian legacies

Modèle:Expansion Dynasties whose Dynasty Head has Iberian Modèle:Icon/h heritage or the realm capital in the region of Iberia have two additional legacy tracks available. Once the first Legacy of a track has been unlocked the track will remain available regardless of Dynasty Head.

Track Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Metropolitan
Fichier:Urbanism legacy track.png
+20% County Development Growth per City Can gain Stewardship-Learning education traits
  • -10% City Buildings Construction Cost
  • -10% City Buildings Construction Time
  • -10% City Holding Construction Cost
  • -10% City Holding Construction Time
  • +15% Republic Vassal Base Tax Contribution
  • +150 Prestige when completing a City building
  • Chance to gain a guest when finishing a City building
Unlocks Expand Cities decision
Coterie
Fichier:Coterie legacy track.png
  • No court position salary for house members
  • No court position fire cost for house members
Gain 10% of the primary skill of Councilors who belong to your House
  • +10 House Opinion
  • +150 Prestige when accepting a house head call to war
  • Can call house members to war without being House Head
Unlocks the Share Secrets interaction with House members Can disinherit own children with prestige and tyranny cost

Brilliance

Modèle:Expansion Dynasties whose Dynasty Head has Iranian Modèle:Icon/h heritage or is descended from any culture with it have the Fichier:Khvarenah legacy track.png Brilliance legacy track available. Once the first Legacy has been unlocked the track will remain available regardless of the Dynasty Head's culture.

Track Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Brilliance
Fichier:Khvarenah legacy track.png
  • +1 Available Tax Jurisdictions
  • +10 Chief Qadi Aptitude
  • +10 Court Scholar Aptitude
  • +10 Lady-in-waiting Aptitude
  • +10 Master Assassin Aptitude
  • +10 Royal Architect Aptitude
  • -20 Days Personal Scheme Phase Length
  • +15% Initial Personal Scheme Success Chance
  • +15% Stewardship Lifestyle Experience
  • +10% Hostile Scheme Success Chance against Dynasty Members
  • +15% Courtly Vassal Tax Contribution
  • +15% Glory Hound Vassal Levy Contribution
  • +10 Marriage Acceptance for Dynasty Members
  • +25% Skills when performing Vizier councilor tasks
  • Can use the Maguh Status tax decree
  • Can recruit Asawira men-at-arms
  • +20% Bestow Royal Favor councilor task effectiveness
Unlocks Embellish Capital decision

Bureaucracy

Modèle:Expansion Dynasties whose Dynasty Head has Modèle:Icon/g Administrative government have the Fichier:Administrative legacy track.png Bureaucracy legacy track available.

Track Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Bureaucracy
Fichier:Administrative legacy track.png
  • +10% Monthly Influence
  • +5% Governor Efficiency
  • +10% Initial Political Scheme Success Chance
  • -10% Cost to promote House Members
  • -10% Domicile Building Construction Time
  • +15 Powerful Family Rating
  • Unlocks the Reception Hall estate upgrade
  • +0.1 Monthly Development
  • +15 Popular Opinion
  • Unlocks the Cabinet of Curiosities estate upgrade
  • Vassals and Noble Families are less likely to join Claimant factions
  • Vassals and Noble Families are less likely to use the Depose scheme
  • Unlocks the Order Mass Arrests decision

Nomadic

Modèle:Expansion Dynasties whose Dynasty Head has Modèle:Icon/n Nomadic government have the Fichier:Nomad legacy track.png Nomadic legacy track available.

Track Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Nomadic
Fichier:Nomad legacy track.png
  • +10% Herd Gain
  • +10% County Fertility Grown
  • +25% Movement Speed while Raiding
  • Unlocks the Terrorize raid intent
  • +1 Size of Men-at-Arms Regiments
  • +10 Peace Acceptance
  • +5% Herd Conversion into Horde Riders
  • -50% Hostile County Attrition while Raiding
  • +10% Herd Conversion into Horde Riders
  • +20% Archer Cavalry Damage
  • +20% Archer Cavalry Pursuit
  • +10% Horde Riders Damage
  • +10% Horde Riders Pursuit
  • Can recruit Kheshig men-at-arms
  • +10% Gold from Herd
  • +10% Tributary Taxes
  • +10 Tributary Opinion
  • Unlocks the Peace of the Great Khan decision

Virtues

Modèle:Expansion Dynasties whose Dynasty Head has Modèle:Icon/c Celestial, Modèle:Icon/m Meritocratic or Modèle:Icon/m Meritocratic Khanate government have the Fichier:China legacy track.png Virtues legacy track available.

Track Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Virtues
Fichier:China legacy track.png
  • Modèle:Icon/m +10% Monthly Merit
  • +1 Disciple Limit
  • Unlocks the Change Career Path Interaction
  • +1 Max Political Schemes
  • Modèle:Icon/i +10% Monthly Influence
  • -10% Influence Career Cost
  • +10 Department Aide Aptitude
  • Department Aide is cheaper to employ
  • Unlocks the Ancestral Gate estate building

Divine Aspirations

Modèle:Expansion Dynasties whose Dynasty Head has Modèle:Icon/m Mandala or Modèle:Icon/w Wanua government have the Fichier:Southeast asia legacy track.png Divine Aspirations legacy track available.

Track Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Divine Aspirations
Fichier:Southeast asia legacy track.png
  • +10 Travel Safety
  • +200 Piety from Pilgrimages
  • +25 Piety from visiting a Capital Temple Complex
  • +10% Tributary Taxes
  • +10% Tributary Piety Contribution
  • +10 Tributary Opinion
  • +10 Tributary Acceptance
  • +10% Piety from Buildings
  • +15 Great Project Contribution Acceptance
  • Capital Temple Complex projects gain new contributions
  • +5 Years Life Expectancy
  • +5 Same Faith Opinion for heirs for first 10 years of reign
  • +5 Tributary Opinion for heirs for first 10 years of reign
  • -15% Legitimacy Loss for heirs for first 10 years of reign
  • +15% Legitimacy Gain
  • Can complete a Mandala Succession challenge

Elegance

Modèle:Expansion Dynasties whose Dynasty Head has Modèle:Icon/r Ritsuryō or Modèle:Icon/s Sōryō government have the Fichier:Japan legacy track.png Elegance legacy track available.

Track Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Elegance
Fichier:Japan legacy track.png
  • +5 Dynasty Opinion
  • +25 Same Dynasty Invite to Block Acceptance
  • +0.25 Block Cohesion per Dynasty House in Block
  • +5 Attraction Opinion
  • +10% Domicile Prestige
  • Can have a Court Poet regardless of title rank
  • Unlocks the Poetry Collection estate upgrade
  • +50% Level of Fame Impact
  • -20% Festival Activity Cost
  • Unlocks the Mend Broken House Relations interaction
  • +10% Domicile Income
  • +10% Domicile Influence
  • -10% Domicile Building Construction Time
  • Unlocks the Household Retainer Lodgings estate upgrade
  • +5 Number of Knights
  • +10 Knight Effectiveness
  • +1% Monthly Prestige per Knight

References

<references/> Modèle:Mechanics navbox