Fois

De CK3 - FR
Cette page est une traduction de la page Games rules du Wiki officiel de Crusader Kings 3.


Each character will follow a faith, a specific denomination of one religion which dictates how a character should live.

Fervor

Fervor is a measure of how righteous adherents believe that a faith is and ranges from 0% to 100%. Fervor determines how expensive it is for rulers to create new faiths and how likely counties and characters are to convert.

Fervor increases at a rate of +3.5 each year, modified by the virtues and sins of religious leaders, particularly the head of faith. Fervor grows more slowly for faiths followed in more than 20 counties. New faiths start at 100% fervor, while historical ones start at 50%. A faith without a head of faith will gain +50 Fervor if the head of faith title is created.

Fervor is modified by the Holy War casus belli. Attackers in holy wars lose fervor, while defenders gain fervor.

For Organized faiths, while Fervor is below 40% a heresy outbreak can happen. When a heresy outbreak takes place, 10-25 counties and at least one Modèle:Icon/d Duke who isn't a head of faith will convert to another faith within the same religion. The chance for a heresy outbreak and the number of counties and rulers that will convert increase with lower Fervor. If there is a player-created faith from the same religion nearby, that faith will always be picked. When the heresy outbreak occurs, each ruler that embraces the heresy will add 15% fervor to the religion they are defecting from.

Faith hostility

Each faith has a view of every other faith that depends on their Theism doctrines, whether they have any syncretism tenets, and whether they have any religion-specific doctrines. The Modèle:Icon/p Pluralist doctrine halves the penalties while the Modèle:Icon/f Fundamentalist doctrine doubles them. Holy wars and intermarriages will end if one of the characters converts to a faith that no longer allows them.

View Character opinion Popular opinion Intermarriage Title usurpation Holy wars Advantage per Modèle:Icon/a Faith Hostility Advantage Adoption piety cost Description
Righteous 0 0 Modèle:Icon/y Modèle:Icon/y Modèle:Icon/n 0 0 This Faith is considered legitimate.
Astray −10 −15 Modèle:Icon/y Modèle:Icon/y Modèle:Icon/n 0 100 This Faith differs in a way that is not particularly significant.
Hostile −20 −30 Modèle:Icon/y Modèle:Icon/n Modèle:Icon/y 0.5 150 This Faith deviates significantly.
Evil −30 −45 Modèle:Icon/n Modèle:Icon/n Modèle:Icon/y 1 250 This Faith is considered anathema.

Faith organization

Faith organization describes how organized and coherent each faith is. Faiths can be divided into organized and unreformed, each having advantages and drawbacks. Most Pagan faiths start unreformed and all other faiths except Modèle:Icon/k Kuzarism start organized.

Organized Unreformed
Adopt Feudal / Clan Ways decision yes no
Conversion superior inferior
Opinion with feudal, republic and clan vassals 0 −20
Monthly prestige 0 +20%
Conversion cost to unreformed faiths +500% 0
Conquest casus belli no yes
Pagan combat advantage 0 +10
Faith creation New faiths Reformation
Can raid no yes

Virtues and sins

Virtues and sins are traits which a religion or faith considers virtuous or sinful. Characters receive +10 Same Faith Opinion and +1 Monthly Piety for each virtue trait they have and they lose -10 Same Faith Opinion and -1 Monthly Piety for each sin trait they have.

If a trait is considered a virtue by both the faith's religion and one or more of the faith's tenets, the bonuses will stack. This however does not apply for bonuses that scale with the number of virtues or sins such as the Legalism tenet.

Head of faith

The head of faith is the formal leader of a faith. Whether a faith has a head of faith or not, as well as how the head of faith is chosen if there is one, is determined by the doctrine with the same name. Heads of faith gain <section begin=HeadOfFaithPietyGain />+1<section end=HeadOfFaithPietyGain /> Modèle:Icon/p Piety per month.

The head of faith is a title. To create it, a character requires control of a Holy Site, 300 Modèle:Icon/g Gold and at least a Devoted level of devotion. Heads of faith can be vassals even if they do not own any landed title.

Some Christian and Muslim faiths have the same head of faith but can gain a new one via decisions.

If the faith has a Modèle:Icon/s Spiritual head of faith, they will always have a Modèle:Icon/l Learning education trait and the following interactions are possible with a head of faith if the character is not at war with them. They are available even if the head of faith is outside diplomatic range.

Interaction Effects Cost Requirements Cooldown
Ask for Gold Modèle:Icon/g Gain scaled gold 3 years
Seek Indulgences Modèle:Icon/g Scaled gold
Make Declaration of Repentance 10 years
Modèle:Icon/r Ask for Clerical Influence 10 years
Modèle:Icon/c Request Anointment Fichier:Coronation type anointment icon.png Can use the Anointment variant for the Coronation activity Modèle:Icon/p 500 Piety or a hook

If a faith has a Modèle:Icon/s Spiritual head of faith then rulers of the same faith can use the Request Claim interaction on each other in order to gain a Modèle:Icon/p Pressed Claim at a Modèle:Icon/p Piety cost that scales with the selected title's rank, unless one of them has Fichier:Theocracy government.png Theocracy government or a Modèle:Icon/s Strong Hook on the head of faith or both rulers have a bureaucratic government. If the faith also has the Communion tenet rulers also unlock the Request Excommunication interaction on each other in order to give the target the Modèle:Icon/e Excommunicated trait at the cost of 500 Modèle:Icon/p Piety. The head of faith's acceptance for both depends on its Modèle:Icon/o Opinion of both the proposer and the target and well as both rulers' virtue and sin traits.

Conversion

Each character can convert to a different faith at any point. To do so, click on the Faith button on the bottom left corner of the screen (between the House and Culture buttons) and select the desired Faith from the Other Faiths menu.

Conversion costs Modèle:Icon/p Piety based on the difference between the doctrines of the new faith and the doctrines of the old one. The cost can also be affected by the following:

  • −1% per Learning attribute of character
  • −15% if old faith has Pluralistic doctrine
  • −20% if holding Stonehenge special building in Salisbury
  • −25% if both old faith and new faith has Pluralistic doctrine
  • −25% if converting to the faith of a concubine
  • −35% if converting to an existing faith
  • −50% if converting to an existing faith within the same religion
  • −50% if converting to the faith of a spouse
  • −50% if converting to the faith of an attacker in a Holy War
  • −50% if character's dynasty has 3 legacies in the Adventure tree
  • −75% if character has the Apostate lifestyle perk
  • −150% if the new faith exists in the realm or a neighboring realm and same religious family
  • −225% if converting to an organized faith from an unreformed faith
  • −225% if converting to the faith of a concubine while old faith is unreformed
  • −250% if converting to the faith of a spouse while old faith is unreformed
  • −250% if converting to the faith of an attacker in a Holy War while old faith is unreformed
  • −250% if the new faith exists in the realm or a neighboring realm and different religious family
  • +25% if the new faith is unreformed while having clan government
  • +50% if the new faith is unreformed while having feudal government
  • +75% if the new faith is unreformed while having republican government
  • +100% if the new faith belongs to a different religion within the same religious family
  • +200% if the new faith belongs to a different religious family
  • +500% if the new faith is unreformed while the old faith is organized
  • +500% if the new faith's religion is dead

Regardless of modifiers, the cost to convert can never be less than 250 Modèle:Icon/p Piety.

New faiths

A ruler who is at peace can create a new faith for a religion once per lifetime by spending a very large amount of piety. The farther the new faith's tenets will be from the character's original faith, the more piety it will cost to change it. Once a new faith is created, the ruler, their close family and their realm capital will instantly convert. Vassals may convert depending on their Modèle:Icon/o opinion and difference in Modèle:Icon/l learning. New faiths inherit the holy sites of the original faith.

A ruler who is a vassal cannot create a new faith unless their primary title rank is at least Modèle:Icon/d duke.

A new faith cannot have both its tenets and doctrines entirely identical to those of an existing faith.

Modèle:Expansion Landless player characters can create a new faith at any time if they can afford the cost but cannot reform faiths and cannot be heads of faith.

Modèle:Expansion Both creating a new faith and reforming one will grant a Modèle:Icon/h Holy Legend seed.

Reformation

Faiths that are unreformed can be reformed by a ruler who controls at least 3 holy sites by spending a large amount of Modèle:Icon/p Piety. Upon reformation, the new faith will keep the name of the old faith while the old faith will be renamed.

Reforming a faith does not require changing any tenet or doctrine and AI rulers who reform their faith will never do it except possibly for those regarding the head of faith.

Modèle:Expansion Holding court will always include an event to pay a large amount of Modèle:Icon/g Gold to remove the 3 holy sites restriction for reforming the faith if the following requirements are met:

  • Level of devotion is at least Fichier:Icon piety pagan 02.png Faithful
  • At least three of the counties housing the faith's holy sites follow the faith
  • At least one of the holy sites is in domain or belongs to a vassal with the same faith
  • At least one other independent ruler follows the same faith, has a holy site in their realm, and is not Modèle:Icon/z Zealous or Modèle:Icon/r Rival
  • At leans one independent ruler that is a neighbor or shares a seazone and follows a Hostile or Evil reformed faith from a different religion won a war, controls one of the unreformed faith's holy sites, or controls at least 4 counties that follow the unreformed faith

Modèle:Expansion If an independent ruler with Modèle:Icon/g Administrative government reforms their faith, the state faith will automatically be changed to the reformed faith.

Religion

Religions have three main effects. First, each religion has a baseline set of sins and virtues. Second, the religion determines what holy building can be constructed. Third, the religion determines which men-at-arms its holy orders will favor. A faith's tenets can add traits considered sins and virtues, replacing some of the original ones if they happen to conflict.

Abrahamic religions

Religion Virtues Sins Holy site building Holy order men-at-arms Holy order names High god name Great holy war name Court Chaplain / Realm Priest name
Modèle:Icon/c Count Modèle:Icon/d Duke Modèle:Icon/k King Modèle:Icon/e Emperor
Modèle:Icon/h Hegemon
Christianity icon
Christianity
Focused on the life and teachings of Jesus of Nazareth, Christianity revolves around the concept of salvation, in which adherents are forgiven for their sins and welcomed by God into the afterlife.
Fichier:Structure cologne cathedral.png Grand Cathedral Modèle:Icon/h Order Knights
  • Knights Templar
  • Knights Hospitaller
  • Teutonic Order
  • Order of Calatrava
  • Order of Alcantara
  • Knights of Santiago
  • Knights of the Chalice
  • Order of the Holy Communion
  • Knights of the First Gospel
  • Guardians of the Shroud
  • Knights of the Reliquary
  • Warriors of the Cross
  • Knights of Dunfres
  • Brotherhood of the Holy Sepulchre
  • Knights of the First Patriarchate
  • Order of the Holy Virgin
God Crusade Suffragan Bishop Bishop Archbishop Patriarch
Matriarch
Islam icon
Islam
Islam is the final revelation of the Abrahamic faith, guided by the word of God, as revealed to the Prophet Muhammad. It focuses on living a good life in servitude to the one and only merciful God.
Fichier:Structure cathedral muslim.png Grand Mosque Modèle:Icon/h Cataphracts
  • Companions of Hira
  • Warriors of the Hadith
  • Warriors of the Wahy
Allah Jihad Court Imam Mufti Allamah Grand Allamah
Judaism icon
Judaism
A good life is lived in accordance with the covenant entered between the Hebrew people and the unique and absolute God.
Fichier:Structure cathedral zoroastric.png Grand Temple Modèle:Icon/s Shomer Herem Warriors The Lord Great Holy War Kohen Rabban Nasi Gadol
Dualism icon
Dualism
Dualism most commonly is the belief that there are two fundamental forces which exist in direct opposition to each other; a benevolent spiritual force that gave birth to the human soul, and a malevolent material force that created the human body.
Fichier:Structure cathedral zoroastric.png Grand Temple Modèle:Icon/h Mubarizun
  • Army of Light
  • Servants of the Patricians
  • Dreamers of [Location Name]
God Great Purification Didaskalos Ecclesiarch Patriach
Matriarch
Patriach
Matriarch
Miletê Tawûsê Melek icon
Miletê Tawûsê Melek
The eternal god created the universe and his seven angels. First among them is Melek Taus, whom god gave stewardship of the world.
Fichier:Structure cathedral zoroastric.png Grand Temple Modèle:Icon/h Cataphracts Servants of Melek Taus Melek Taus Jihad Peshimam Pîr Sheikh Baba Sheikh

Dharmic religions

Religion Virtues Sins Holy site building Holy order men-at-arms Holy order names High god name Great holy war name Court Chaplain / Realm Priest name
Modèle:Icon/c Count Modèle:Icon/d Duke Modèle:Icon/k King Modèle:Icon/e Emperor
Modèle:Icon/h Hegemon
Buddhism icon
Buddhism
Buddhism follows the teachings of Gautama Buddha and subsequent "enlightened ones", in order to overcome the suffering of existence, inflicted by the endless cycle of change through death and rebirth. Achieving enlightenment is the path to release from Samsara, into the non-existence of Nirvana.
Fichier:Structure cathedral buddhist.png Grand Temple Modèle:Icon/h Khandayat
  • Chosen of Ashoka
  • Guardians of Bodh Gaya
  • Sangha of the Stuggle
  • Shakyan Faithful
  • Warriors of the Illuminated Heart
Siddhartha Great Purification Upadhyaya Purohit Rajpurohit Marajpurohit
Hinduism icon
Hinduism
Hinduism is a dharma, a way of life, that includes a multitude of gods and religious practices. Shared is the belief in samsara, the endless cycle of the soul's continuous rebirth into the world, and moksha, the freeing from that cycle.
Fichier:Structure cathedral indian.png Grand Temple Modèle:Icon/w War Elephants
  • Followers of Arjuna
  • Maharatas of the war god
  • Vyuha of the Temple
  • Vyuha of the war god
Brahman Great Purification Upadhyaya Purohit Rajpurohit Marajpurohit
Jainism icon
Jainism
Jains seek to follow the twenty-four teachers, the thirtankaras, to leave the world's eternal cycle of death and rebirth by attaining omniscience, Kevala Jnana. Non-violence and good lives is at the center of Jainism, for and the foremost prayer states that "the function of souls is to help one another."
Fichier:Structure cathedral indian.png Grand Temple Modèle:Icon/h Khandayat
  • Bulls of Rishabha
  • Guardians of the Lotus Ocean
  • Jivas of Madhya Loka
  • Sacrifices of Devloka
The Tirthankaras Great Purification Upadhyaya Purohit Rajpurohit Marajpurohit
Zoroastrianism icon
Zoroastrianism
Following the teachings of Zoroaster, Zoroastrians believe in the lord of wisdom, Ohrmazd, who is the source of all good, and who opposes falsehood, represented by Ahriman. A Zoroastrian seeks the path of Truth through Good Thoughts, Good Words and Good Deeds.
Fichier:Structure great fire temple.png Great Fire Temple Modèle:Icon/h Mubarizun
  • Champions of Ohrmazd
  • Fire Walkers
  • Immortals
  • Order of Warahrām
Ahura Mazda Great Purification Herbad Mobed
Mobedyar
Dastur
Dastuyar
Dastur
Dastuyar

Sinitic religions

Religion Virtues Sins Holy site building Holy order men-at-arms Holy order names High god name Great holy war name Court Chaplain / Realm Priest name
Modèle:Icon/c Count Modèle:Icon/d Duke Modèle:Icon/k King Modèle:Icon/e Emperor
Modèle:Icon/h Hegemon
Taoism icon
Taoism
Tao is the source, pattern, and substance from which all things exist. Living in harmony with the Tao leads to peace, contentment, and upon death, ascension to live within the Tao as an immortal spirit.
Fichier:Structure fogong temple pagoda.png Grand Temple Modèle:Icon/a Shenbigong Faithful of Han Chung-li Tao Great Purification Court Priest
Court Priestess
Libationer High Libationer High Libationer
Confucianism icon
Confucianism
Confucians adhere to the teachings of Kǒngzǐ and believe that the rule of the virtuous is essential to the proper governance of the state and its people.
Fichier:Structure fogong temple pagoda.png Grand Temple Modèle:Icon/h Horse Archers
  • Faithful of Heaven
  • Guardians of Heaven
  • Warriors of the bell
Heaven Great Holy War Lisheng Lisheng Lisheng Lisheng

Pagan religions

Religion Virtues Sins Holy site building Holy order men-at-arms Holy order names High god name Great holy war name Court Chaplain / Realm Priest name
Modèle:Icon/c Count Modèle:Icon/d Duke Modèle:Icon/k King Modèle:Icon/e Emperor
Modèle:Icon/h Hegemon
Shintōism icon
Shintōism
Shintōism encompasses the pre-Buddhist folk beliefs of the Japanese islands. At its heart is the recognition of the living spirits, or kami, of the natural world and the need to humbly placate and court them to avoid their ire and receive their blessings.
Fichier:Structure torii gate.png Grand Shrine Modèle:Icon/n None Amaterasu Great Holy War Court Priest
Court Priestess
Court Priest
Court Priestess
Court Priest
Court Priestess
Court Priest
Court Priestess
Tibetan icon
Tibetan
Bön is an ancient shamanistic religion indigenous to the region of Tibet. It is characterized by meditation, mystical rituals, and a strong belief in animistic spiritualism.
Fichier:Structure cathedral buddhist.png Grand Temple Modèle:Icon/h Mountaineers Guardians of the Five Khandro Sangpo Bumtri Great Purification Upadhyaya Purohit Banchenpo Banchenpo
Mandé icon
Mandé
The native faiths of the Mandé people focus on venerating both the great spirits of the land as well as the honoring the spirits of the dead.
Fichier:Structure cathedral pagan.png Grand Temple Modèle:Icon/a Bush Hunters Watchers Amma Great Holy War Hogon Hogon Hogon Hogon
Bantu-Somali icon
Bantu-Somali
A high god reigns over all, but is closely tied to the Sun and the Moon, the mountains and the valleys, and all the nature that surrounds us. Through veneration of god and spirits, we can commune with the earth itself.
Fichier:Structure cathedral pagan.png Grand Temple Modèle:Icon/s Horn Warriors Faithful of Wiilwaal Waaq Great Holy War Court Shaman Shaman High Shaman High Shaman
Hsexje icon
Hsexje
The folk religions of the Qiangic tribes focus on the worship of the Gods of nature and their ancestors, as well as the veneration of white flint stones which are said to possess spirits of nature.
Fichier:Structure cathedral pagan.png Grand Temple Modèle:Icon/n None Faithful of the war god Mubyasei Great Purification Court Shaman Shaman High Shaman High Shaman
Tanism icon
Tanism
The religion of the Tani Lhoba and their neighbors focuses around a duality of natural deities who are worshiped as the Supreme Being. To the Tani, these dual deities are Donyi, the sun goddess, and Polo, the moon god.
Fichier:Structure cathedral indian.png Grand Temple Modèle:Icon/n None
  • Warriors of Mother Sun
  • Warriors of Father Moon
Donyi-Polo Great Purification Court Shaman Shaman High Shaman High Shaman
Nakkavaram icon
Nakkavaram
This is the belief in a pantheon of Gods who hold a complex relationship with humanity. Many Nakkavara stories involve great ancestors engaging in combat with the chief deities of their faith. Some people personify the chief deity as a female spider Goddess, while others as a male lizard God. In all versions of the stories, the creator cast a firebrand at the great ancestor who stole fire and then disappeared from the material world, weary of humanity. The creator left behind their sons who took the form of wind to bring both reward and punishment to humans.
Fichier:Structure po klong garai.png Grand Temple Modèle:Icon/n None
  • Warriors of Biliku
  • Warriors of the Temple
Biliku Great Purification Court Shaman Shaman High Shaman High Shaman
Mundhumism icon
Mundhumism
Mundhumism is a religious tradition of the Kirati peoples of the Himalayas that focuses on the ancient stories and songs called Mundhum, which they consider to be their scriptures. Mundhumism is a syncretic religion, that incorporates many deities and practices from Hinduism along with the worship of ancestors.
Fichier:Structure cathedral indian.png Grand Temple Modèle:Icon/n None
  • Warriors of Mundhum
  • Warriors of the Temple
Tagera Ningwaphuma Great Purification Court Shaman Shaman High Shaman High Shaman

Single faith religions

The following religions have only a single faith.

Religion Virtues Sins Holy order men-at-arms Holy order names High god name Great holy war name Court Chaplain / Realm Priest name
Modèle:Icon/c Count Modèle:Icon/d Duke Modèle:Icon/k King Modèle:Icon/e Emperor and Modèle:Icon/h Hegemon
Modèle:AnchorThep Arak Modèle:Icon/n None Phi Thien Great Holy War Shaman High Shaman High Shaman High Shaman
Modèle:AnchorNorse Modèle:Icon/s Jomsviking Pirates
  • Chosen of Freyja
  • Faithful of Tyr
  • Jomsvikings
  • Odin’s Valkyries
Odin Great Holy War Godi
Gydja
Hofgoði Riksgoði Riksgoði
Modèle:AnchorTengrism Modèle:Icon/h Horse Archers Lords of the Sky Tengri Great Holy War Shaman High Shaman High Shaman High Shaman
Modèle:AnchorFinno-Ugric Modèle:Icon/a Metsänvartija Sons of Kalevala Ukko Great Holy War Noaidi Noaidi High Noaidi High Noaidi
Modèle:AnchorSiberian Modèle:Icon/a Metsänvartija
  • Downstreamers
  • Legion of the Bear
  • Sylvan Saviors
  • Thousand Crows
Numi-Turum Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorShamanism Modèle:Icon/n None Enekan Buga Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorHausa Modèle:Icon/a Bush Hunters
  • Spirit Guardians
  • Possessed
Boorii Great Holy War Adjingi
Magadja
Adjingi
Magadja
Adjingi
Magadja
Adjingi
Magadja
Modèle:AnchorSlavic Modèle:Icon/h Horse Archers Warriors of Perun Rod Great Holy War Zhrets
Zhritsa
Volkhv
Vedunya
Volkhv
Vedunya
Volkhv
Vedunya
Modèle:AnchorMoism Modèle:Icon/n None Momu Apo Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorYoruba Modèle:Icon/a Bush Hunters Faithful of Ogun Ọlọrun Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorAkan Modèle:Icon/s Horn Warriors Faithful of Adade Kofi Nyame Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorDab Qhuas Modèle:Icon/n None Yawm Saub Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorBimoism Modèle:Icon/n None Momu Apo Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorBaltic Modèle:Icon/a Metsänvartija Chosen of Perkunas Dievas Great Holy War Court Seerer
Court Seeress
Vaidilė
Vaidilutė
Vaidilė
Vaidilutė
Vaidilė
Vaidilutė
Modèle:AnchorKordofan Modèle:Icon/s Horn Warriors Faithful of Wepwawet Wepwawet Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorDayawism Modèle:Icon/n None Maykapal Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorSenegambian Modèle:Icon/a Bush Hunters Servants of the Pangool Roog Great Holy War Saltigue Saltigue Saltigue Saltigue
Modèle:AnchorTolotang Modèle:Icon/n None Dewata Seuwae Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorHantuism Modèle:Icon/n None Ali-zu Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorKaharingan Modèle:Icon/n None Ranying Mahatala Langit Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorEzo Modèle:Icon/n None Ape-kamuy Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorMuism Modèle:Icon/n None Hwa-nin Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorAluk Modèle:Icon/n None Puang Matua Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorUralic Modèle:Icon/h Horse Archers Táltos of the Field Isten Great Holy War Táltos Táltos High Táltos Grand Táltos
Modèle:AnchorNorth-African Modèle:Icon/a Bush Hunters Guardians of Aguere Achamán Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorUtaki Modèle:Icon/n None Tiida Great Holy War Court Shaman Shaman High Shaman High Shaman
Modèle:AnchorEuskal Erlijioa Modèle:Icon/h Mountaineers Company of the Caves Mari Great Holy War Sorgina Sorgina Sorgina Sorgina
Modèle:AnchorGreco-Roman Modèle:Icon/h Palatini
  • Myrmidons
  • Priesthood of Ares
Zeus Great Holy War Flamen
Vestal
Pontifex Oracle
Sybil
Oracle
Sybil
Modèle:AnchorZunbil Modèle:Icon/h Mubarizun
  • Guardians of the Heavens
  • Faithful of Zun
  • Warriors of the sun
Zun Great Purification Diviner Diviner Grand Diviner Grand Diviner
Modèle:AnchorPaganism Modèle:Icon/h Horse Archers Faithful of Mother Earth Mother Earth Great Holy War Court Shaman Shaman High Shaman High Shaman

Faiths at the start of the game

Références

Wiki
Guide du Débutant Guide du Débutant - Mécaniques - Les Règles - Personnages intéressants - FAQ
Personnages Personnages - Attributs - Traits - Ressources - Mode de vie - Dynastie - Intrigues - Hameçons - Artéfacts - Modificateurs
Gouvernance Le Conseil - Cour - Gouvernements - Lois - Prisonniers - Activités - Décisions - Partage du pouvoir - Cour Royale - Aventuriers
Pays Titres - Sujets - Comté - Baronnie - Domicile - Grands Projets - Situations - Batiments - Tous les Batiments
Guerre Guerre - Armées - Chevaliers - Mercenaires - Casus Belli - Alliance - Duel
Cultures Cultures - Liste des cultures - Traditions - Innovations
Fois Fois - Liste des fois - Doctrines - Principes - Lieux Saints