The lifestyle represents a character's choice of which skill the character will devote his or her time honing. There are 6 lifestyles to choose from, each containing 3 focuses and 3 perk trees. Characters gain lifestyle experience over time, but can also gain it through many events throughout the game.
Once a lifestyle is chosen a character can receive random events related to its focuses. While most events are related to the currently selected focus, events from other focuses within the same lifestyle can take place as well.
AI characters will always finish their current perk tree before starting a new one.
Focuses
Each lifestyle contains 3 focuses, each one granting various bonuses to the character. All focuses grant +25 monthly experience towards the character's lifestyle, which can further be improved by the character's education and other factors. A character's focus can be changed once every 5 years. Characters must have a playable government or be heirs to gain lifestyle experience.
The Fichier:Wandering lifestyle.png Wandering lifestyle requires the Modèle:Icon/w Wandering Nobles DLC.
Lifestyle
Adventurer effects
Focus
Ruler effects
Diplomacy Lifestyle icon
Diplomacy Lifestyle
Focus on understanding people and their motives, how to handle other realms, and how to win the unwavering loyalty of your subjects.
Fichier:Diplomacy family focus.png Family
Fichier:Diplomacy foreign affairs focus.png Foreign Affairs
Fichier:Diplomacy majesty focus.png Majesty
Martial Lifestyle icon
Martial Lifestyle
Focus on control of your realm, honorable conduct, and the strategies that will win your wars.
Fichier:Martial authority focus.png Authority
Fichier:Martial chivalry focus.png Chivalry
Fichier:Martial strategy focus.png Strategy
Stewardship Lifestyle icon
Stewardship Lifestyle
Focus on dealing justice, administrating the lands of your realm, and filling your coffers with gold.
Fichier:Stewardship domain focus.png Domain
Fichier:Stewardship duty focus.png Duty
Fichier:Stewardship wealth focus.png Wealth
Intrigue Lifestyle icon
Intrigue Lifestyle
Focus on the manipulation of people, the nature of secrets, and the cunning plots that will bring your plans to fruition.
Fichier:Intrigue intimidation focus.png Intimidation
Fichier:Intrigue skulduggery focus.png Skulduggery
Fichier:Intrigue temptation focus.png Temptation
Learning Lifestyle icon
Learning Lifestyle
Focus on learning all that you can. The realm of knowledge and divinity lie within your grasp, as well as the secrets to life itself.
Fichier:Learning medicine focus.png Medicine
Fichier:Learning scholarship focus.png Scholarship
Fichier:Learning theology focus.png Theology
Wandering Lifestyle icon
Wandering Lifestyle
Focus on traveling to the corners of the world, seeing great sights that others can only dream of, and surviving to tell the tale.
Modèle:Icon/y Can choose the Destination or Journey focus
Fichier:Wandering destination focus.png Destination
Fichier:Wandering internal affairs focus.png Internal Affairs
Fichier:Wandering journey focus.png Journey
Education focuses
Fichier:Education focuses.png The education focuses for a character with the Charming trait
Education focuses are available to characters between the age of 6 and 9 and grant the character +1 in the matching skill. When the character becomes an adult they will gain an education trait. The level of the education trait depends on both how well the character's childhood trait matched with the education focus, and the quality of their guardian, if they were assigned one. Children are given automatically an education focus matching their traits but players can change the education focus of their children, as well as their own if they are one. The education focus can only be changed once in both cases.
Perk trees
Fichier:Diplomacy perk trees.png The diplomacy perk trees for a ruler
Each lifestyle has 3 perk trees, each one containing 9 perks. Each perk costs 1000 experience to unlock and the final perk in each tree always gives a powerful trait. Both lifestyle experience and two unique traits can be obtained through lifestyle events. A perk can only be unlocked if all perks above have been unlocked but a few very rare travel events can also grant perks regardless of prerequisites.
On average a new perk is unlocked every few years. A character can reset all lifestyle perks once per lifetime at the cost of 100 Modèle:Icon/s Stress, which is affected by Stress Gain modifiers. Resetting the perks will also remove any final trait.
Custom rulers will start with 1 perk point for every 3 years of age, with the first perk being granted at the age of 18. The maximum number of perk points is 20, at the age of 75. The perks will match the character's education trait.
Modèle:Expansion
Rulers and adventurers use different sets of perk trees. All unlocked perks will convert to the ruler/adventurer variant if an adventurer becomes a ruler and vice versa.
Diplomacy
Diplomat
Ruler
colspan="3" Modèle:Anchor | Thoughtful
+100% Opinion Gain from Send Gift
width="33%" Modèle:Anchor | Ducal Conquest
-20% Title Creation Cost
+30 Candidate Score for Governorships
Enables the Ducal Conquest casus belli
width="33%" Modèle:Anchor | Adaptive Traditions
+1 Max Learn Language Schemes
+25% Foreign Affairs Effectiveness
+30 Days Enemy Political Scheme Phase Length
width="33%" Modèle:Anchor | Defensive Negotiations
+15 Fellow Subject Opinion
+15 Independent Ruler Opinion
+15 Confederation Opinion
Can propose one Alliance without a Marriage
Enables the Purchase Truce interaction
Forced Vassalage
Flexible Truces Modèle:Anchor
-25% Truce Time
No Prestige penalty for breaking Truces
Embassies Modèle:Anchor
-60 Learn Language Phase Length
+1 Diplomacy per Alliance (up to 5)
Accomplished Forger
+75% Fabricate Claim on County Speed
Can use the Buy Artifact Claim interaction
Enables Bloody Weddings if the Modèle:Icon/t Tours and Tournaments DLC is installed
Fichier:Trait diplomat.png Diplomat
Modèle:Icon/r Adventurer
colspan="3" Modèle:Anchor | Thoughtful
+100% Opinion Gain from Send Gift
width="33%" Modèle:Anchor | Best Foot Forward
+20 Independent Ruler Opinion
+15% Initial Contract Scheme Success Chance
Adaptive Traditions
+1 Max Learn Language Schemes
+15 Different Culture Opinion
Defensive Negotiations
+10% Knight Effectiveness
+10% Travel Safety
+25 Request Acceptance for Knights
+25 Request Acceptance Men-at-Arms
Content Camp
+25 Courtier Opinion
-120 Days Sway Phase Length
Flexible Negotiator Modèle:Anchor
-25% Truce Time
+20 Request Acceptance
Embassies
-60 Learn Language Phase Length
+20% Initial Political Scheme Success Chance
+1 Diplomacy per Alliance (up to 5)
Can make requests to the ruler whose domain the camp is in
Run Away With Me Modèle:Anchor
+25% Scheme Secrecy
+50% Elope Success Chance
Can use the Elope scheme on anyone
Fichier:Trait diplomat.png Diplomat
Modèle:Clear
August
Ruler
Benevolent Intent Modèle:Anchor
-20 Days Sway Phase Length
+10 Tributary Opinion if Modèle:Icon/m Mandala
Firm Hand Modèle:Anchor
+0.4% Monthly Prestige per Dread
+0.1% Knight Effectiveness per Dread
+1 Mandala Radiance per 30 Dread
Inspiring Rule Modèle:Anchor
+10 Councilor Opinion
+4% Monthly Prestige per Powerful Vassal on the Council
+2% Monthly Renown from Blood Brothers
+1% Monthly Prestige per Knight
+15 Bodyguard and General Aptitude
+1% Monthly Piety per Knight if Modèle:Icon/m Mandala
True Ruler Modèle:Anchor
+0.15 Monthly Prestige per Legitimacy Level
+20 Offer Vassalization Acceptance
+20 Offer Confederation Acceptance
+20 Demand as Tributary Acceptance
+15 Court Grandeur
+0.15 Monthly Piety per Legitimacy Level if Modèle:Icon/m Mandala
Writing History Modèle:Anchor
+10% Stress Loss per Level of Fame
+5% Legitimacy Gain
+25% Legend Spread Chance
Enables the Modèle:Icon/d Commission Epic decision
A Life of Glory Modèle:Anchor
+100% Level of Fame Impact
+3 Mandala Radiance
Dignitas
+1 Diplomacy per Level of Fame
-50% Legitimacy Loss
Fichier:Trait august.png August Modèle:Anchor
Modèle:Icon/r Adventurer
Benevolent Intent Modèle:Anchor
-20 Days Sway Phase Length
+25 Opinion with Officers recruited via Scout for Talent
A Known Name Modèle:Anchor
+20% Contract Prestige Rewards
Guest of Honor Modèle:Anchor
Can Request a Feast from rulers on Roll of Patrons
Camp Guard
+0.5% Knight Effectiveness per Diplomacy
+15 Bodyguard Aptitude
Do You Know Who I Am Modèle:Anchor
+20% Request Acceptance per Level of Fame
Gravitas Modèle:Anchor
+10% Stress Loss per Level of Fame
-25 Days Personal Scheme Phase Length per Steadfast camp temperament bonus
A Life of Glory
+100% Level of Fame Impact
Dignitas
+1 Diplomacy per Level of Fame
+1 Martial per Level of Fame
+1 Intrigue per Level of Fame
Fichier:Trait august.png August
Modèle:Clear
Family Hierarch
Ruler
Befriend
Enables the Befriend Scheme
Unlock the Challenge to Board Game Interaction
Heart of the Family
+15 Close Family Opinion
+10 Powerful Family Rating
Confidants
Groomed to Rule
Children gain +1 to +3 skill points (based on childhood trait)
+20 Influence Modèle:Icon/c Ward's Personality Acceptance
Flatterer
-20 Befriend Phase Length
Bound by Blood
Can use the Rescue House Members Casus Belli
Can use Unify the House Casus Belli
+25% Personal Scheme Success Chance on family members
+5% Monthly Prestige per Blood Brother
Friendly Counsel
Sound Foundations
Each living Child gives +1 random skill points (up to 5)
Fichier:Trait family first.png Patriarch / Matriarch
Modèle:Icon/r Adventurer
Befriend
Enables the Befriend Scheme
Unlock the Challenge to Board Game Interaction
Heart of the Family
Confidants
Groomed to Rule
Children gain +1 to +3 skill points (based on childhood trait)
+20 Influence Modèle:Icon/c Ward's Personality Acceptance
Flatterer
-120 Befriend Phase Length
Bound by Blood
Can use the Rescue House Members Casus Belli
Can use Unify the House Casus Belli
+25% Personal Scheme Success Chance on family members
Friendly Counsel
Each Modèle:Icon/r Friend and Modèle:Icon/r Best Friend gives +2 random skill points (up to 5)
Each Blood Brother gives +1 random skill points
Sound Foundations
Each living Modèle:Icon/c Child gives +1 random skill points (up to 5)
Fichier:Trait family first.png Patriarch / Matriarch
Modèle:Clear
Martial
Strategist
Ruler
Bellum Justum
Parthian Tactics
+30% Cavalry Toughness
+20% Cavalry Pursuit
+10% Hastiluder Horse Experience
Organized March
+15% Army Movement Speed
+25% Travel Speed
+25% Archer Screen
+25% Heavy Infantry Screen
+25% Spearmen Screen
+25% Skirmisher Screen
+25% Horde Riders Screen
Engineered for Destruction
+25% Naval Speed
+40% Siege Weapon Effectiveness
Envelopment
+25% Men-at-Arms Counter Efficiency
+10% Hastiluder Wit Experience
Hit and Run
-25% Retreat Losses
+15% Heavy Infantry Damage
+15% Heavy Infantry Toughness
+20% Skirmisher Damage
+10% Skirmisher Toughness
+30% Archer Damage
+30% Spearmen Toughness
+20% Horde Riders Damage
+20% Horde Riders Toughness
+10% Hastiluder Bow Experience
Living Off the Land
+200% Supply Capacity
+25% Travel Safety
+25% Raid Speed
Sappers
+0.1 Siege Progress for Archers, Heavy Infantry, Skirmishers and Spearmen
Fichier:Trait strategist.png Strategist
Modèle:Icon/r Adventurer
Bellum Justum
Parthian Tactics
+30% Cavalry Toughness
+20% Cavalry Pursuit
+10% Hastiluder Horse Experience
Organized March
+15% Army Movement Speed
+25% Travel Speed
+25% Archer Screen
+25% Heavy Infantry Screen
+25% Spearmen Screen
+25% Skirmisher Screen
+25% Horde Riders Screen
Engineered for Destruction
+25% Naval Speed
+40% Siege Weapon Effectiveness
Envelopment
+25% Men-at-Arms Counter Efficiency
+10% Hastiluder Wit Experience
Hit and Run
-25% Retreat Losses
+15% Heavy Infantry Damage
+15% Heavy Infantry Toughness
+20% Skirmisher Damage
+10% Skirmisher Toughness
+30% Archer Damage
+30% Spearmen Toughness
+20% Horde Riders Damage
+20% Horde Riders Toughness
+10% Hastiluder Bow Experience
Living Off the Land
+200% Supply Capacity
+25% Travel Safety
-20% Provisions Loss
Sappers
+0.1 Siege Progress for Archers, Heavy Infantry, Skirmishers and Spearmen
Fichier:Trait strategist.png Strategist
Modèle:Clear
Overseer
Ruler
Serve the Crown
+15 Natural Dread
+0.3 Monthly Control Growth
A Man's Home
+5 Controlled Territory Defender Advantage
+10% Domicile Income
Strict Organization
+20% Increase Control in Country Progress Gain
+5% Governor Efficiency
Enduring Hardships
+1 Fort Level
+10 Plague Resistance
Enemy Occupations do not lower Control
Hard Rule
+20% Dread Gain
+50% Siege Progress against Revolts
+20 Faction Military Power Threshold for Vassals
Prepared Conscription
-15% Army Maintenance
+100% Friendly Territory Levy Reinforcement Rate
-20% Horde Riders Upgrade Cost
Soldiers of Lesser Fortune
Absolute Control
Can give Vassal Directives
+1 Domain Limit
+10% Taxes from counties with 100 Control
+5% Levies from counties with 100 Control
+3 Mandala Radiance
Fichier:Trait overseer.png Overseer
Modèle:Icon/r Adventurer
Serve the Crown
+15 Natural Dread
-10 Men-at-Arms Recruitment Cost
Impressment
+10% Provisions Capacity
+100% Siege Replenishment
Loot & Plunder
Winning a siege gives 20 times the holding's loot as Provisions
Enduring Hardships
-20% Provisions Use
-25% Friendly Fatal Casualties
+10 Defender Advantage
Hard Rule
+20% Dread Gain
+10% Men-at-Arms Damage
+25% Gold from Mercenary Contracts
Prepared Conscription
-20% Men-at-Arms Recruitment Cost
-25% Refill Men-at-Arms Provisions
Soldiers of Lesser Fortune
-20% Men-at-Arms Recruitment Cost
+400% Reinforcements from Scrape the Barrel
Absolute Control
Increases Steadfast camp temperament bonuses per 20 Dread
Fichier:Trait overseer.png Overseer
Modèle:Clear
Gallant
Ruler
Stalwart Leader
+4 Prowess
+5% Hastiluder Foot Experience
-50% Death and Injury Risk when Commanding Armies (only -33% for AI characters)
Can challenge Rivals to Single Combat
Courtship
+30% Romance and Elope Scheme Success Chance
-20 Romance and Elope Scheme Phase Length
Chivalric Dominance
+75% Knight Effectiveness
+10% Accolade Glory Gain
Promising Prospects
+50 Marriage Acceptance
+25 Marriage Acceptance for Family
Never Back Down
-20% Friendly Fatal Casualties
+5 Advantage
+10% Hastiluder Trait Experience Gain
Loyalty and Respect
+50 Spouse Opinion
+25% Skills from Confidant Councilor Tasks
+25 Obedience from Confidant
Household Guard
Peacemaker
Fichier:Trait gallant.png Gallant
Modèle:Icon/r Adventurer
Stalwart Leader
+4 Prowess
+5% Hastiluder Foot Experience
-50% Death and Injury Risk when Commanding Armies (only -33% for AI characters)
Can challenge Rivals to Single Combat
Can Request a Grand Tournament from rulers on Roll of Patrons
Courtship
+30% Romance and Elope Scheme Success Chance
-120 Romance and Elope Scheme Phase Length
Chivalric Dominance
+75% Knight Effectiveness
+25% Hastiluder Horse Experience
Promising Prospects
+50 Marriage Acceptance
+25 Marriage Acceptance for Family
Never Back Down
-20% Friendly Fatal Casualties
+5 Advantage
+10% Hastiluder Trait Experience Gain
Loyalty and Respect
+50 Spouse Opinion
+25% Hastiluder Wit Experience
Household Guard
+4 Number of Knights
+25% Hastiluder Bow Experience
Peacemaker
Fichier:Trait gallant.png Gallant
Modèle:Clear
Stewardship
Avaricious
Ruler
Golden Obligations
Can Demand Payment for Hooks
Heregeld
War Profiteer
+10% Monthly Income while at War
This is MY Domain
Enables the Extort Subjects decision
+10% Domicile Income
Detailed Ledgers
+20 Republican Ruler Opinion
+15% Republican Tax Contribution
+10% Administrative Tax Contribution
+10% Governor Salary
+25% Monthly Domicile Herd
Fearful Troops
-0.5% MAA Maintenance per Dread
Golden Aplomb
+10% Monthly Income per Stress level
At Any Cost
+10% Domain Taxes
Enables the Sell Trivial Titles decision
Fichier:Trait avaricious.png Avaricious
Modèle:Icon/r Adventurer
Golden Obligations
Can Demand Payment for Hooks
Well Stocked
Food Haggler
Nature's Pantry
+25% Provisions from Gather Provisions
Detailed Cookbooks
High-stakes Bartering
Enables High-stakes Bartering travel
Experienced Forgers
Gather Provisions works better
You Get What You Pay For
+25% Contract Gold Rewards for non-Mercenary contracts
Fichier:Trait avaricious.png Avaricious
Modèle:Clear
Architect
Ruler
Tax Man
+25% Collect Taxes Effectiveness
Cutting Cornerstones
-5% Building and Holding Construction Cost
-5% Domicile Building Construction Cost
Defensive Measures
+1 Fort Level
+20% Garrison Size
Can use the Purchase Truce interaction
Professional Workforce
Organized Muster Rolls
+100% Levy Reinforcement Rate
+5% Horde Riders from Herd
Centralization
+0.3 Monthly Development Growth in Realm Capital
+15 Herd Gain
Popular Figurehead
Divided Attention
+1 Domain Limit
-10% Domicile Building Construction Time if Administrative
Fichier:Trait architect.png Architect
Modèle:Icon/r Adventurer
Camp Tax
+1 Monthly Income
-10% Building Construction Cost
Cutting Costs
-25% Refill Men-at-Arms Gold Cost
On the Road
+25% Travel Speed
+25% Move Domicile Travel Speed
Professional Recruitment
+5 Skill points for followers recruited from holdings
See How It's Done
+25 Gold per visited point of interest
Worldly Knowledge
+1 Skill point per follower per visited Capital point of interest
Inspirational Journeys
Enables Gather Inspiration travel
Renowned Artificers
Followers produce better quality artifact when completing a Weapon, Armor or Smith inspiration
Fichier:Trait architect.png Architect
Modèle:Clear
Administrator
Ruler
Meritocracy
+15 Courtier and Guest Opinion
Enables the Claim Throne Scheme if government doesn't use Merit
+5% Monthly Merit if government uses Merit
Chains of Loyalty
-40 Days Learn Language Phase Length
+25% Domestic Affairs Efficiency
Large Levies
+20% Vassal Levy Contribution
+20% Vassal Herd Contribution
+5% Gold from Herd
+10% Governor Trait Experience
Likable
+10 Direct Subject Opinion
+20 Liege and Suzerain Opinion
Soon Forgiven
Positions of Power
+20 Councilor Opinion
+5% Governor Efficiency
Toe the Line
Vassals are less likely to join Independence Factions
Honored to Serve
Can give Vassal Directives
+20% Powerful Vassal Councilor Tax, Levy and Herd Contribution if not Mandala or Sōryō
+5% Tributary Tax Contribution if Mandala
+50% Tributary Piety Contribution if Mandala
+5 House and Close Family Opinion if Sōryō
+3 Mandala Radiance if Mandala
+15 Kurultai Obedience if Nomadic
-30% Request Council Position Cost if Administrative
Fichier:Trait administrator.png Administrator
Modèle:Icon/r Adventurer
Meritocracy
+15 Courtier and Guest Opinion
That Which Binds Us
Enables Encourage Relationship travel
Large Fellowship
-50% Recruiting Cost via Scout for Talent
Likable Boss
+15 Aptitude of Friends
+30 Aptitude of Best Friends
Loyal Officers
Tight-knit
+5 Aptitude of Officers with a Friend
+5 Aptitude of Officers with a Lover
+10 Aptitude of Officers with a Spouse
Talent Scout
Scout for Talent travel option applies to every travel
Honored to Serve
Increases Steadfast camp temperament bonuses per Follower (up to 5)
Fichier:Trait administrator.png Administrator
Modèle:Clear
Intrigue
Schemer
Ruler
Truth is Relative
Enables the Fabricate Hook scheme
Find Secrets may also fabricate Hooks and will always do so if there are no secrets to be found
Digging for Dirt
+25% Find Secrets Progress Speed
Court of Shadows
+4 Months Scheme Grace Period
+50% Disrupt Schemes Effectiveness
+10% Political Scheme Potential
Swift Execution
-20 Days Murder Phase Length
Kidnapper
Enables the Abduct Scheme
+10% Capture Chance from Capture Raid Intent
Prepared for Anything
-25 Enemy Hostile Scheme Success Chance
-15 Enemy Hostile Scheme Success Chance against own Courtiers
A Job Done Right
+25% Hostile Scheme Success Chance
+5% Hostile Scheme Potential
Twice Schemed
+1 Max Hostile and Political Schemes
Fichier:Trait schemer.png Schemer
Modèle:Icon/r Adventurer
Truth is Relative
Enables the Fabricate Hook scheme
Digging for Dirt
Enables Search for Secrets travel
I Look Good in Comparison
+100 Prestige per exposed baron secret
+200 Prestige per exposed count secret
+300 Prestige per exposed duke secret
+400 Prestige per exposed king secret
+500 Prestige per exposed emperor secret
+600 Prestige per exposed hegemon secret
Swift Execution
-120 Days Murder Phase Length
Kidnapper
Enables the Abduct Scheme
Prepared for Anything
-25 Enemy Hostile Scheme Success Chance
-15 Enemy Hostile Scheme Success Chance against own Courtiers
A Job Done Right
+25% Hostile Scheme Success Chance
+5% Hostile Scheme Potential
Twice Schemed
Fichier:Trait schemer.png Schemer
Modèle:Clear
Seducer
Ruler
Like Weeds in a Garden
Enticing Opportunity
-20 Days Seduce Phase Length
Unshackled Lust
Removes the Attraction penalty from Seduce Schemes
Home Advantage
+50% Seduce Scheme Success Chance against own Courtiers and Guests
Subtle Desire
Removes the Tier difference penalty from Seduce Schemes
Removes the Incestuous penalty from Seduce Schemes targeting characters over 19 years old
Graceful Recovery
Can no longer critically fail Seduce Schemes
Mortal Adoration
If a Murder Scheme is successfully executed against this character a Lover may die in its place
-25 Acceptance for Lovers against Murder Schemes targeting this character
+3 Mandala Radiance
Smooth Operator
+25% Seduce Scheme Success Chance
+1 Foreign Language Limit
Fichier:Trait seducer.png Seducer
Modèle:Icon/r Adventurer
Like Weeds in a Garden
Enticing Opportunity
-120 Days Seduce Phase Length
Unshackled Lust
Removes the Attraction penalty from Seduce Schemes
Home Advantage
+50% Seduce Scheme Success Chance against own Courtiers and Guests
Subtle Desire
Removes the Tier difference penalty from Seduce Schemes
Removes the Incestuous penalty from Seduce Schemes targeting characters over 19 years old
Graceful Recovery
Can no longer critically fail Seduce Schemes
Mortal Adoration
-25 Acceptance for Lovers against Murder Schemes targeting this character
If a Murder Scheme is successfully executed against this character a Lover may die in its place
Successful Seduce schemes add rulers to the Roll of Patrons
Smooth Operator
+25% Seduce Scheme Success Chance
+1 Foreign Language Limit
Fichier:Trait seducer.png Seducer
Modèle:Clear
Torturer
Ruler
Dark Insights
50% chance to gain 1 Intrigue or Prowess when torturing someone (max 5 each)
Dreadful
Divine Retribution
No loss of Piety or Clergy Opinion from Torturing or Executing
Thriving in Chaos
+4 Martial and Intrigue per Stress level
+6 Prowess per Stress level
Malice Implicit
+0.5 Dread Gain per Tyranny
Fear Tax
+1 Domain Limit
+15% Intimidated Vassal Tax, Levy and Herd Contribution if not Mandala, Sōryō or Ritsuryō
+30% Terrified Vassal Tax and Levy and Herd Contribution if not Mandala, Sōryō or Ritsuryō
+0.05 Monthly Piety per Dread if Mandala, Sōryō or Ritsuryō
Forever Infamous
No Dread Decay
Enables Murder Feasts with Tours and Tournaments DLC
+1 Mandala Radiance per 30 Dread
Prison-Feudal Complex
Fichier:Trait torturer.png Torturer
Modèle:Icon/r Adventurer
Dark Insights
50% chance to gain 1 Intrigue or Prowess when torturing someone (max 5 each)
Dreadful
Divine Retribution
No longer lose Piety or Clergy Opinion from Torturing or Executing
Thriving in Chaos
+4 Martial and Intrigue per Stress level
+6 Prowess per Stress level
Crime Pays
+100% Criminal Contract Gold Rewards
Long Pig
Enables the Turn into Mystery Meat execution method
Forever Infamous
Prison-Feudal Complex
Fichier:Trait torturer.png Torturer
Modèle:Clear
Learning
Whole of Body
Ruler
Anatomical Studies
-50% Personal Physician Hire Cost
+50% Treatment Success Chance
Carefree
-20% Stress Gain
Enables the Reject Inheritance decision
Restraint
Enables the Embrace Celibacy and Abandon Celibacy decisions
Wash Your Hands
+5 Plague Resistance
-50% Chance for the character to contract illnesses
-25% Chance for Courtiers to contract illnesses
Mental Resilience
+3 Years Time between Mental Breaks
Know Thyself
Receive a warning 1 year before death of natural causes
Iron Constitution
+30% Disease Resistance Fertility
+2 Disease Resistance Health
Healthy
+0.5 Health Boost
+5 Plague Resistance
Fichier:Trait whole of body.png Whole of Body
Modèle:Icon/r Adventurer
Anatomical Studies
+50% Treatment Success Chance
Carefree
-20% Stress Gain
Enables the Reject Inheritance decision
Restraint
Enables the Embrace Celibacy and Abandon Celibacy decisions
Wash Your Hands
-50% Chance for the character to contract illnesses
-25% Chance for Courtiers to contract illnesses
Mental Resilience
+3 Years Time between Mental Breaks
Know Thyself
Receive a warning 1 year before death of natural causes
Iron Constitution
+30% Disease Resistance Fertility
+2 Disease Resistance Health
Healthy
Fichier:Trait whole of body.png Whole of Body
Modèle:Clear
Scholar
Ruler
Pedagogy
+25% Learn Language Success Chance
20% chance the character's Ward gains additional Skills
20% chance the character's Ward becomes a Friend
Scientific
+20% Cultural Fascination Progress
Open-Minded
+2 Foreign Language Limit
+15 Different Culture Opinion
+15 Minority Vassal Opinion
+20% Cultural Acceptance Gain
Planned Cultivation
+20% Increase Development in County Efficiency
+15% County Fertility Growth
Apostate
+15 Different Faith Opinion
-75% Faith Conversion Cost
Scholarly Circles
+1 Learning per Level of Devotion
Learn on the Job
Gain 20% of the Councilors' primary Skills
Sanctioned Loopholes
Can use the Buy Claim Interaction if government doesn't use Merit
+2 Monthly Merit if government uses Merit
+15% Confucian Education Trait Experience Gain if government uses Merit
Fichier:Trait scholar.png Scholar
Modèle:Icon/r Adventurer
Pedagogy
+25% Learn Language Success Chance
20% chance the character's Ward gains additional Skills
20% chance the character's Ward becomes a Friend
Camp Scientists
+25% Men-at-Arms Counter Efficiency
-15% Siege Phase Time
Increases Steadfast camp temperament bonuses per Follower with 15+ Learning
Open-Minded
+2 Foreign Language Limit
+15 Different Culture Opinion
-120 Days Learn Language Phase Length
Take the Custom Where it Comes
-25% Men-at-Arms Recruitment Cost
+100% Traveler Wanderer Experience Gain
Can recruit Men-at-Arms of the camp's county's culture
Strength in Diversity
+15 Different Faith Opinion
-75% Faith Conversion Cost
+1 to all skills for every 3 faiths in camp if camp temperament is Steadfast (+5 max)
Applied Scholarship
+1 Learning per Level of Devotion
Inspiration is Everywhere
+100% Traveler Seasoned Experience Gain
Yearly chance for followers to gain a Book inspiration
Acclaimed Authors
-75% Artifact Decay Reduction
Followers produce better quality artifacts when completing Book inspirations
Fichier:Trait scholar.png Scholar
Modèle:Clear
Theologian
Ruler
Faithful
+10 Clergy Opinion (faith has Theocratic Clergy)
+10 Zealot Vassal Opinion (faith has Lay Clergy)
+0.2 Monthly Merit
Zealous Proselytizer
+25% Convert Faith in Country Speed
+10% Aid Stargazed Task Efficiency
Clerical Justifications
+20% Religious Relations Efficiency
Religious Icon
Fervor no longer slows Convert Faith in Country
+10% Stress Loss per Level of Devotion if Mandala
Church and State
+50 Realm Priest Opinion (faith has Theocratic Clergy)
+100% Monthly Piety from buildings (faith has Lay Clergy)
+5% Monthly Domicile Piety
Prophet
+2% Monthly Piety per Knight
-50% Faith Creation and Reformation Cost
-20% Change State Faith Cost
+20% Monthly Merit
Radiant
+100% Level of Devotion Impact
Defender of Faith
-25% Tyranny Gain (faith has the Righteous doctrine)
+20 Zealot Vassal Opinion (faith has the Righteous doctrine)
+35% Zealot Vassal Tax and Levy Contribution (faith has the Righteous doctrine)
+1 Diplomacy per Level of Devotion (faith has the Pluralist doctrine)
+20% Monthly Piety (faith has the Pluralist doctrine)
+10 Faith Hostility Advantage (faith has the Fundamentalist doctrine)
+2 Prowess per Level of Devotion (faith has the Fundamentalist doctrine)
+20 Clergy Opinion (faith has the Fundamentalist doctrine)
Modèle:Icon/r Adventurer
Faithful
+10 Clergy Opinion (faith has Theocratic Clergy)
+10 Zealot Vassal Opinion (faith has Lay Clergy)
+5 Faith Hostility Advantage from Steadfast camp temperament
Proselytize Zealously
Enables Proselytize the Locals travel
Prolific Pilgrim
-50% Pilgrimage Cost
Religious Camp
+0.4 Monthly Piety per same faith follower from Steadfast camp temperament
Visiting Churches
+50 Realm Priest Opinion (faith has Theocratic Clergy)
+100% Monthly Piety from buildings (faith has Lay Clergy)
+25 Piety when visiting a Temple holding
+250 Piety when visiting a Religious point of interest
Wandering Missionary
+2% Monthly Piety per Knight
-50% Faith Creation and Reformation Cost
Enables Attempt to Convert interaction
Radiant
+1 Martial per Level of Devotion
+1 Intrigue per Level of Devotion
+1 Prowess per Level of Devotion
Defender of Faith
-25% Tyranny Gain (faith has the Righteous doctrine)
+20 Zealot Vassal Opinion (faith has the Righteous doctrine)
+1 Diplomacy per Level of Devotion (faith has the Pluralist doctrine)
+20% Monthly Piety (faith has the Pluralist doctrine)
+10 Faith Hostility Advantage (faith has the Fundamentalist doctrine)
+2 Prowess per Level of Devotion (faith has the Fundamentalist doctrine)
+20 Clergy Opinion (faith has the Fundamentalist doctrine)
+100% Acceptance from Learning for the Attempt to Convert interaction if adventurer's Learning is higher
Removes the acceptance penalty for the Attempt to Convert interaction
Modèle:Clear
Wandering
Inspector
Ruler
Mustering
+10% Stationed Men-at-Arms Stats for 15 years for domain baronies traveled through
Inspection
+10% Domain Taxes
+10% Minor Landholder Vassal Tax Contribution
Unlocks the Inspection activity
Know Your Land, Know Your People
+10 Parochial Vassal Opinion
+10 Minor Landholder Vassal Opinion
+50 Same Realm Marriage Acceptance
+25 Same Realm Family Marriage Acceptance
Can use the Tutoring Trip travel option
No Stone Unturned
+10% Control Growth for 10 years in counties where activities were hosted
+10% County Fertility Growth for 10 years in counties where activities were hosted
Gain Development in owned counties when hosting activities in them
Travel Logs
+0.5 Traveler Seasoned experience per traveled barony when arriving at destinations
Gain the Traveler trait if not already obtained
Arbitration
+20% Intimidated Vassal Tax Contribution
Enables the Local Arbitration decision
Charts & Itineraries
Enables the Create Travel Itinerary decision
+35% Same Realm Scheme Secrecy
Personal Touch
+1 Domain Limit
+50% No Stone Unturned Effects
Inspection activity also applies the effects of the Local Arbitration decision
Fichier:Trait inspector.png Inspector
Modèle:Icon/r Adventurer
Finding Your Way
Enables the Designated Terrain decision
-20 Designated Terrain Danger
Earth's Bounty
-25% Designated Terrain Provisions Use
+10 Head Porter Aptitude
+10 Quartermaster Aptitude
Unlocks the Head Porter officer
Unlocks the Quartermaster officer
Knowing the Land
+50% Gather Provisions in Designated Terrain
Can use the Tutoring Trip travel option
Navigating the Wilds
+5 Designated Terrain Advantage
+2 Designated Terrain Minimum Battle Roll
+2 Designated Terrain Maximum Battle Roll
Travel Logs
+0.5 Traveler Seasoned experience per traveled barony when arriving at destinations
Gain the Traveler trait if not already obtained
Right-Hand Man
+15 Second Aptitude
Increases skills based on Camp Purpose
Charts & Itineraries
Enables the Create Travel Itinerary decision
King of the Wilds
Enables the Master Terrain decision
Fichier:Trait inspector.png Inspector
Modèle:Clear
Wayfarer
Ruler
Well Prepared
+10 Travel Safety
-25% Travel Option Cost
+25% Supply Duration
Storyteller
Unlocks the Hike activity
+20-80 Fame per travel
+25% Legend Spread Chance
Far and Wide
+10 Different Culture Opinion
+10 Different Faith Opinion
+10 Fame per visited Holding
Just One More Hill
75% Chance children gain 1 Prowess
50% Chance children gain the Traveler trait
Of the People
+30% Promote Cultural Acceptance Effectiveness
+20 Popular Opinion for 2 years for any realm county traveled to
+3 Mandala Radiance
Travel Companion
+15 Travel Companion Opinion
+15 Caravan Master Opinion
Local Hero
+1 Diplomacy per Level of Fame
Can use the Appeasement travel option
Can use the Mellow Journey travel option
The Home Away from Home
+50% Travel Stress Loss
Unlocks the Long Hike activity option
Fichier:Trait wayfarer.png Wayfarer
Modèle:Icon/r Adventurer
Well Prepared
+10 Travel Safety
-25% Travel Option Cost
+25% Supply Duration
Storyteller
Unlocks the Hike activity
+20-80 Fame per travel
+25% Legend Spread Chance
Far and Wide
+10 Different Culture Opinion
+10 Different Faith Opinion
+10 Fame per visited Holding
Just One More Hill
75% Chance children gain 1 Prowess
50% Chance children gain the Traveler trait
Of the People
+15 Fame per Diplomacy when moving camp
Travel Companion
+15 Travel Companion Opinion
+15 Caravan Master Opinion
Local Hero
+1 Diplomacy per Level of Fame
Can use the Appeasement travel option
Can use the Mellow Journey travel option
The Home Away from Home
+50% Travel Stress Loss
Unlocks the Long Hike activity option
Fichier:Trait wayfarer.png Wayfarer
Modèle:Clear
Voyager
Ruler
Power at Home
Swing the Scales of Power has increased efficiency while traveling
Diarchs are more loyal while traveling
Mercenary Contacts
-15% Mercenary Hire Cost
Can use the Private Army travel option
Journey
-250 Days Learn Language Phase Length
Unlocks the Monument Expedition activity
Gain Traveler trait experience from Points of Interest
Journey Planner
+15% Diplomatic Range
-20% Activity Options Cost
Finally There
+10 Prestige per visited Point of Interest
-5 Stress per visited Point of Interest
Souvenirs Aplenty
If a destination has more Development than the capital gain Development equal to 1/5 of the difference if not Nomadic
+0.2 Monthly Control after next season change if Nomadic
+15% County Fertility Growth after next season change if Nomadic
Gracious Host, Impeccable Guest
+10 Opinion with anyone traveling to the capital
+10 Opinion with rulers when visiting their capital
+3 Court Position Aptitude per known language
Been There, Done That
+1 Foreign Language Limit
+30% Point of Interest Rewards
Fichier:Trait voyager.png Voyager
Modèle:Icon/r Adventurer
Organized Camp
+250 Provisions Capacity
-10% Provisions Use
+10% Camp Travel Speed
Mercenary Contacts
-15% Mercenary Hire Cost
Can use the Private Army travel option
Journey
-250 Days Learn Language Phase Length
Unlocks the Monument Expedition activity
Gain Traveler trait experience from Points of Interest
Journey Planner
+1 Foreign Language Limit
+30% Point of Interest Rewards
Finally There
+10 Prestige per visited Point of Interest
-5 Stress per visited Point of Interest
Souvenirs Aplenty
+20% Provisions Capacity
+10 Follower Opinion when moving Camp
+25 Gold when moving camp if adventurer has the Gallowsbait trait (once every 3 months)
Gracious Host, Impeccable Guest
Steadfast Camp bonuses scale with known languages
+10 Opinion with rulers when visiting their capital
Been There, Done That
+15% Diplomatic Range
-20% Activity Options Cost
Fichier:Trait voyager.png Voyager
Modèle:Clear
References
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Modèle:Mechanics navbox