Mode de vie

De CK3 - FR
Cette page est une traduction de la page Mode de vie du Wiki officiel de Crusader Kings 3.


The lifestyle represents a character's choice of which skill the character will devote his or her time honing. There are 6 lifestyles to choose from, each containing 3 focuses and 3 perk trees. Characters gain lifestyle experience over time, but can also gain it through many events throughout the game.

Once a lifestyle is chosen a character can receive random events related to its focuses. While most events are related to the currently selected focus, events from other focuses within the same lifestyle can take place as well.

AI characters will always finish their current perk tree before starting a new one.

Focuses

Each lifestyle contains 3 focuses, each one granting various bonuses to the character. All focuses grant +25 monthly experience towards the character's lifestyle, which can further be improved by the character's education and other factors. A character's focus can be changed once every 5 years. Characters must have a playable government or be heirs to gain lifestyle experience.

The Fichier:Wandering lifestyle.png Wandering lifestyle requires the Modèle:Icon/w Wandering Nobles DLC.

Lifestyle Adventurer effects Focus Ruler effects
Diplomacy Lifestyle icon
Diplomacy Lifestyle
Focus on understanding people and their motives, how to handle other realms, and how to win the unwavering loyalty of your subjects.
Fichier:Diplomacy family focus.png Family
Fichier:Diplomacy foreign affairs focus.png Foreign Affairs
Fichier:Diplomacy majesty focus.png Majesty
Martial Lifestyle icon
Martial Lifestyle
Focus on control of your realm, honorable conduct, and the strategies that will win your wars.
Fichier:Martial authority focus.png Authority
Fichier:Martial chivalry focus.png Chivalry
Fichier:Martial strategy focus.png Strategy
Stewardship Lifestyle icon
Stewardship Lifestyle
Focus on dealing justice, administrating the lands of your realm, and filling your coffers with gold.
Fichier:Stewardship domain focus.png Domain
Fichier:Stewardship duty focus.png Duty
Fichier:Stewardship wealth focus.png Wealth
Intrigue Lifestyle icon
Intrigue Lifestyle
Focus on the manipulation of people, the nature of secrets, and the cunning plots that will bring your plans to fruition.
Fichier:Intrigue intimidation focus.png Intimidation
Fichier:Intrigue skulduggery focus.png Skulduggery
Fichier:Intrigue temptation focus.png Temptation
Learning Lifestyle icon
Learning Lifestyle
Focus on learning all that you can. The realm of knowledge and divinity lie within your grasp, as well as the secrets to life itself.
Fichier:Learning medicine focus.png Medicine
Fichier:Learning scholarship focus.png Scholarship
Fichier:Learning theology focus.png Theology
Wandering Lifestyle icon
Wandering Lifestyle
Focus on traveling to the corners of the world, seeing great sights that others can only dream of, and surviving to tell the tale.
Modèle:Icon/y Can choose the Destination or Journey focus Fichier:Wandering destination focus.png Destination
Fichier:Wandering internal affairs focus.png Internal Affairs
Fichier:Wandering journey focus.png Journey

Education focuses

Fichier:Education focuses.png
The education focuses for a character with the Charming trait

Education focuses are available to characters between the age of 6 and 9 and grant the character +1 in the matching skill. When the character becomes an adult they will gain an education trait. The level of the education trait depends on both how well the character's childhood trait matched with the education focus, and the quality of their guardian, if they were assigned one. Children are given automatically an education focus matching their traits but players can change the education focus of their children, as well as their own if they are one. The education focus can only be changed once in both cases.

Focus Helpful traits Struggling trait
Diplomacy Focus icon
Diplomacy Focus
The study of etiquette, communication and the practices of courtly life.
Fichier:Trait bossy.png Bossy
Martial Focus icon
Martial Focus
The study of warfare and combat and the commanding of armies.
Fichier:Trait curious.png Curious
Stewardship Focus icon
Stewardship Focus
The study of administration, management and the flow of gold.
Fichier:Trait charming.png Charming
Intrigue Focus icon
Intrigue Focus
The study of secrecy, shadows and careful planning.
Fichier:Trait pensive.png Pensive
Learning Focus icon
Learning Focus
The study of scholarship, theology and the pursuit of knowledge.
Fichier:Trait rowdy.png Rowdy

Perk trees

Fichier:Diplomacy perk trees.png
The diplomacy perk trees for a ruler

Each lifestyle has 3 perk trees, each one containing 9 perks. Each perk costs 1000 experience to unlock and the final perk in each tree always gives a powerful trait. Both lifestyle experience and two unique traits can be obtained through lifestyle events. A perk can only be unlocked if all perks above have been unlocked but a few very rare travel events can also grant perks regardless of prerequisites.

On average a new perk is unlocked every few years. A character can reset all lifestyle perks once per lifetime at the cost of 100 Modèle:Icon/s Stress, which is affected by Stress Gain modifiers. Resetting the perks will also remove any final trait.

Custom rulers will start with 1 perk point for every 3 years of age, with the first perk being granted at the age of 18. The maximum number of perk points is 20, at the age of 75. The perks will match the character's education trait.

Modèle:Expansion Rulers and adventurers use different sets of perk trees. All unlocked perks will convert to the ruler/adventurer variant if an adventurer becomes a ruler and vice versa.

Diplomacy

Diplomat

Ruler
colspan="3" Modèle:Anchor | Thoughtful
  • +100% Opinion Gain from Send Gift
width="33%" Modèle:Anchor | Ducal Conquest
  • -20% Title Creation Cost
  • +30 Candidate Score for Governorships
  • Enables the Ducal Conquest casus belli
width="33%" Modèle:Anchor | Adaptive Traditions
  • +1 Max Learn Language Schemes
  • +25% Foreign Affairs Effectiveness
  • +30 Days Enemy Political Scheme Phase Length
width="33%" Modèle:Anchor | Defensive Negotiations
  • +15 Fellow Subject Opinion
  • +15 Independent Ruler Opinion
  • +15 Confederation Opinion
  • Can propose one Alliance without a Marriage
  • Enables the Purchase Truce interaction
Forced Vassalage Flexible Truces Modèle:Anchor
  • -25% Truce Time
  • No Prestige penalty for breaking Truces
Embassies Modèle:Anchor
  • -60 Learn Language Phase Length
  • +1 Diplomacy per Alliance (up to 5)
Accomplished Forger
  • +75% Fabricate Claim on County Speed
  • Can use the Buy Artifact Claim interaction
  • Enables Bloody Weddings if the Modèle:Icon/t Tours and Tournaments DLC is installed
Fichier:Trait diplomat.png
Diplomat
Modèle:Icon/r Adventurer
colspan="3" Modèle:Anchor | Thoughtful
  • +100% Opinion Gain from Send Gift
width="33%" Modèle:Anchor | Best Foot Forward
  • +20 Independent Ruler Opinion
  • +15% Initial Contract Scheme Success Chance
Adaptive Traditions
  • +1 Max Learn Language Schemes
  • +15 Different Culture Opinion
Defensive Negotiations
  • +10% Knight Effectiveness
  • +10% Travel Safety
  • +25 Request Acceptance for Knights
  • +25 Request Acceptance Men-at-Arms
Content Camp
  • +25 Courtier Opinion
  • -120 Days Sway Phase Length
Flexible Negotiator Modèle:Anchor
  • -25% Truce Time
  • +20 Request Acceptance
Embassies
  • -60 Learn Language Phase Length
  • +20% Initial Political Scheme Success Chance
  • +1 Diplomacy per Alliance (up to 5)
  • Can make requests to the ruler whose domain the camp is in
Run Away With Me Modèle:Anchor
  • +25% Scheme Secrecy
  • +50% Elope Success Chance
  • Can use the Elope scheme on anyone
Fichier:Trait diplomat.png
Diplomat

Modèle:Clear

August

Ruler
Benevolent Intent Modèle:Anchor
  • -20 Days Sway Phase Length
  • +10 Tributary Opinion if Modèle:Icon/m Mandala
Firm Hand Modèle:Anchor
  • +0.4% Monthly Prestige per Dread
  • +0.1% Knight Effectiveness per Dread
  • +1 Mandala Radiance per 30 Dread
Inspiring Rule Modèle:Anchor
  • +10 Councilor Opinion
  • +4% Monthly Prestige per Powerful Vassal on the Council
  • +2% Monthly Renown from Blood Brothers
  • +1% Monthly Prestige per Knight
  • +15 Bodyguard and General Aptitude
  • +1% Monthly Piety per Knight if Modèle:Icon/m Mandala
True Ruler Modèle:Anchor
  • +0.15 Monthly Prestige per Legitimacy Level
  • +20 Offer Vassalization Acceptance
  • +20 Offer Confederation Acceptance
  • +20 Demand as Tributary Acceptance
  • +15 Court Grandeur
  • +0.15 Monthly Piety per Legitimacy Level if Modèle:Icon/m Mandala
Writing History Modèle:Anchor
  • +10% Stress Loss per Level of Fame
  • +5% Legitimacy Gain
  • +25% Legend Spread Chance
  • Enables the Modèle:Icon/dCommission Epic decision
A Life of Glory Modèle:Anchor
  • +100% Level of Fame Impact
  • +3 Mandala Radiance
Dignitas
  • +1 Diplomacy per Level of Fame
  • -50% Legitimacy Loss
Fichier:Trait august.png
August Modèle:Anchor
Modèle:Icon/r Adventurer
Benevolent Intent Modèle:Anchor
  • -20 Days Sway Phase Length
  • +25 Opinion with Officers recruited via Scout for Talent
A Known Name Modèle:Anchor
  • +20% Contract Prestige Rewards
Guest of Honor Modèle:Anchor
  • Can Request a Feast from rulers on Roll of Patrons
Camp Guard
  • +0.5% Knight Effectiveness per Diplomacy
  • +15 Bodyguard Aptitude
Do You Know Who I Am Modèle:Anchor
  • +20% Request Acceptance per Level of Fame
Gravitas Modèle:Anchor
  • +10% Stress Loss per Level of Fame
  • -25 Days Personal Scheme Phase Length per Steadfast camp temperament bonus
A Life of Glory
  • +100% Level of Fame Impact
Dignitas
  • +1 Diplomacy per Level of Fame
  • +1 Martial per Level of Fame
  • +1 Intrigue per Level of Fame
Fichier:Trait august.png
August

Modèle:Clear

Family Hierarch

Ruler
Befriend
  • Enables the Befriend Scheme
  • Unlock the Challenge to Board Game Interaction
Heart of the Family
  • +15 Close Family Opinion
  • +10 Powerful Family Rating
Confidants Groomed to Rule
  • Children gain +1 to +3 skill points (based on childhood trait)
  • +20 Influence Modèle:Icon/cWard's Personality Acceptance
Flatterer
  • -20 Befriend Phase Length
Bound by Blood
  • Can use the Rescue House Members Casus Belli
  • Can use Unify the House Casus Belli
  • +25% Personal Scheme Success Chance on family members
  • +5% Monthly Prestige per Blood Brother
Friendly Counsel Sound Foundations
  • Each living Child gives +1 random skill points (up to 5)
Fichier:Trait family first.png
Patriarch / Matriarch
Modèle:Icon/r Adventurer
Befriend
  • Enables the Befriend Scheme
  • Unlock the Challenge to Board Game Interaction
Heart of the Family
  • +15 Close Family Opinion
Confidants Groomed to Rule
  • Children gain +1 to +3 skill points (based on childhood trait)
  • +20 Influence Modèle:Icon/cWard's Personality Acceptance
Flatterer
  • -120 Befriend Phase Length
Bound by Blood
  • Can use the Rescue House Members Casus Belli
  • Can use Unify the House Casus Belli
  • +25% Personal Scheme Success Chance on family members
Friendly Counsel
  • Each Modèle:Icon/rFriend and Modèle:Icon/rBest Friend gives +2 random skill points (up to 5)
  • Each Blood Brother gives +1 random skill points
Sound Foundations
  • Each living Modèle:Icon/c Child gives +1 random skill points (up to 5)
Fichier:Trait family first.png
Patriarch / Matriarch

Modèle:Clear

Martial

Strategist

Ruler
Bellum Justum
  • -50% Casus Belli Cost
Parthian Tactics
  • +30% Cavalry Toughness
  • +20% Cavalry Pursuit
  • +10% Hastiluder Horse Experience
Organized March
  • +15% Army Movement Speed
  • +25% Travel Speed
  • +25% Archer Screen
  • +25% Heavy Infantry Screen
  • +25% Spearmen Screen
  • +25% Skirmisher Screen
  • +25% Horde Riders Screen
Engineered for Destruction
  • +25% Naval Speed
  • +40% Siege Weapon Effectiveness
Envelopment
  • +25% Men-at-Arms Counter Efficiency
  • +10% Hastiluder Wit Experience
Hit and Run
  • -25% Retreat Losses
  • +15% Heavy Infantry Damage
  • +15% Heavy Infantry Toughness
  • +20% Skirmisher Damage
  • +10% Skirmisher Toughness
  • +30% Archer Damage
  • +30% Spearmen Toughness
  • +20% Horde Riders Damage
  • +20% Horde Riders Toughness
  • +10% Hastiluder Bow Experience
Living Off the Land
  • +200% Supply Capacity
  • +25% Travel Safety
  • +25% Raid Speed
Sappers
  • +0.1 Siege Progress for Archers, Heavy Infantry, Skirmishers and Spearmen
Fichier:Trait strategist.png
Strategist
Modèle:Icon/r Adventurer
Bellum Justum
  • -50% Casus Belli Cost
Parthian Tactics
  • +30% Cavalry Toughness
  • +20% Cavalry Pursuit
  • +10% Hastiluder Horse Experience
Organized March
  • +15% Army Movement Speed
  • +25% Travel Speed
  • +25% Archer Screen
  • +25% Heavy Infantry Screen
  • +25% Spearmen Screen
  • +25% Skirmisher Screen
  • +25% Horde Riders Screen
Engineered for Destruction
  • +25% Naval Speed
  • +40% Siege Weapon Effectiveness
Envelopment
  • +25% Men-at-Arms Counter Efficiency
  • +10% Hastiluder Wit Experience
Hit and Run
  • -25% Retreat Losses
  • +15% Heavy Infantry Damage
  • +15% Heavy Infantry Toughness
  • +20% Skirmisher Damage
  • +10% Skirmisher Toughness
  • +30% Archer Damage
  • +30% Spearmen Toughness
  • +20% Horde Riders Damage
  • +20% Horde Riders Toughness
  • +10% Hastiluder Bow Experience
Living Off the Land
  • +200% Supply Capacity
  • +25% Travel Safety
  • -20% Provisions Loss
Sappers
  • +0.1 Siege Progress for Archers, Heavy Infantry, Skirmishers and Spearmen
Fichier:Trait strategist.png
Strategist

Modèle:Clear

Overseer

Ruler
Serve the Crown
  • +15 Natural Dread
  • +0.3 Monthly Control Growth
A Man's Home
  • +5 Controlled Territory Defender Advantage
  • +10% Domicile Income
Strict Organization
  • +20% Increase Control in Country Progress Gain
  • +5% Governor Efficiency
Enduring Hardships
  • +1 Fort Level
  • +10 Plague Resistance
  • Enemy Occupations do not lower Control
Hard Rule
  • +20% Dread Gain
  • +50% Siege Progress against Revolts
  • +20 Faction Military Power Threshold for Vassals
Prepared Conscription
  • -15% Army Maintenance
  • +100% Friendly Territory Levy Reinforcement Rate
  • -20% Horde Riders Upgrade Cost
Soldiers of Lesser Fortune
  • -30% Mercenary Hire Cost
Absolute Control
  • Can give Vassal Directives
  • +1 Domain Limit
  • +10% Taxes from counties with 100 Control
  • +5% Levies from counties with 100 Control
  • +3 Mandala Radiance
Fichier:Trait overseer.png
Overseer
Modèle:Icon/r Adventurer
Serve the Crown
  • +15 Natural Dread
  • -10 Men-at-Arms Recruitment Cost
Impressment
  • +10% Provisions Capacity
  • +100% Siege Replenishment
Loot & Plunder
  • Winning a siege gives 20 times the holding's loot as Provisions
Enduring Hardships
  • -20% Provisions Use
  • -25% Friendly Fatal Casualties
  • +10 Defender Advantage
Hard Rule
  • +20% Dread Gain
  • +10% Men-at-Arms Damage
  • +25% Gold from Mercenary Contracts
Prepared Conscription
  • -20% Men-at-Arms Recruitment Cost
  • -25% Refill Men-at-Arms Provisions
Soldiers of Lesser Fortune
  • -20% Men-at-Arms Recruitment Cost
  • +400% Reinforcements from Scrape the Barrel
Absolute Control
  • Increases Steadfast camp temperament bonuses per 20 Dread
Fichier:Trait overseer.png
Overseer

Modèle:Clear

Gallant

Ruler
Stalwart Leader
  • +4 Prowess
  • +5% Hastiluder Foot Experience
  • -50% Death and Injury Risk when Commanding Armies (only -33% for AI characters)
  • Can challenge Rivals to Single Combat
Courtship
  • +30% Romance and Elope Scheme Success Chance
  • -20 Romance and Elope Scheme Phase Length
Chivalric Dominance
  • +75% Knight Effectiveness
  • +10% Accolade Glory Gain
Promising Prospects
  • +50 Marriage Acceptance
  • +25 Marriage Acceptance for Family
Never Back Down
  • -20% Friendly Fatal Casualties
  • +5 Advantage
  • +10% Hastiluder Trait Experience Gain
Loyalty and Respect
  • +50 Spouse Opinion
  • +25% Skills from Confidant Councilor Tasks
  • +25 Obedience from Confidant
Household Guard
  • +4 Number of Knights
Peacemaker
  • +10 Peace Acceptance
Fichier:Trait gallant.png
Gallant
Modèle:Icon/r Adventurer
Stalwart Leader
  • +4 Prowess
  • +5% Hastiluder Foot Experience
  • -50% Death and Injury Risk when Commanding Armies (only -33% for AI characters)
  • Can challenge Rivals to Single Combat
  • Can Request a Grand Tournament from rulers on Roll of Patrons
Courtship
  • +30% Romance and Elope Scheme Success Chance
  • -120 Romance and Elope Scheme Phase Length
Chivalric Dominance
  • +75% Knight Effectiveness
  • +25% Hastiluder Horse Experience
Promising Prospects
  • +50 Marriage Acceptance
  • +25 Marriage Acceptance for Family
Never Back Down
  • -20% Friendly Fatal Casualties
  • +5 Advantage
  • +10% Hastiluder Trait Experience Gain
Loyalty and Respect
  • +50 Spouse Opinion
  • +25% Hastiluder Wit Experience
Household Guard
  • +4 Number of Knights
  • +25% Hastiluder Bow Experience
Peacemaker
  • +10 Peace Acceptance
Fichier:Trait gallant.png
Gallant

Modèle:Clear

Stewardship

Avaricious

Ruler
Golden Obligations
  • Can Demand Payment for Hooks
Heregeld
  • +10% Subject Taxes
War Profiteer
  • +10% Monthly Income while at War
This is MY Domain
  • Enables the Extort Subjects decision
  • +10% Domicile Income
Detailed Ledgers
  • +20 Republican Ruler Opinion
  • +15% Republican Tax Contribution
  • +10% Administrative Tax Contribution
  • +10% Governor Salary
  • +25% Monthly Domicile Herd
Fearful Troops
  • -0.5% MAA Maintenance per Dread
Golden Aplomb
  • +10% Monthly Income per Stress level
At Any Cost
  • +10% Domain Taxes
  • Enables the Sell Trivial Titles decision
Fichier:Trait avaricious.png
Avaricious
Modèle:Icon/r Adventurer
Golden Obligations
  • Can Demand Payment for Hooks
Well Stocked
  • +50% Provisions Capacity
Food Haggler
  • -25% Provisions Cost
Nature's Pantry
  • +25% Provisions from Gather Provisions
Detailed Cookbooks
  • -25% Provisions Loss
High-stakes Bartering
  • Enables High-stakes Bartering travel
Experienced Forgers
  • Gather Provisions works better
You Get What You Pay For
  • +25% Contract Gold Rewards for non-Mercenary contracts
Fichier:Trait avaricious.png
Avaricious

Modèle:Clear

Architect

Ruler
Tax Man
  • +25% Collect Taxes Effectiveness
Cutting Cornerstones
  • -5% Building and Holding Construction Cost
  • -5% Domicile Building Construction Cost
Defensive Measures
  • +1 Fort Level
  • +20% Garrison Size
  • Can use the Purchase Truce interaction
Professional Workforce
  • -30% Construction Time
Organized Muster Rolls
  • +100% Levy Reinforcement Rate
  • +5% Horde Riders from Herd
Centralization
  • +0.3 Monthly Development Growth in Realm Capital
  • +15 Herd Gain
Popular Figurehead
  • +50 Popular Opinion
Divided Attention
  • +1 Domain Limit
  • -10% Domicile Building Construction Time if Administrative
Fichier:Trait architect.png
Architect
Modèle:Icon/r Adventurer
Camp Tax
  • +1 Monthly Income
  • -10% Building Construction Cost
Cutting Costs
  • -25% Refill Men-at-Arms Gold Cost
On the Road
  • +25% Travel Speed
  • +25% Move Domicile Travel Speed
Professional Recruitment
  • +5 Skill points for followers recruited from holdings
See How It's Done
  • +25 Gold per visited point of interest
Worldly Knowledge
  • +1 Skill point per follower per visited Capital point of interest
Inspirational Journeys
  • Enables Gather Inspiration travel
Renowned Artificers
  • Followers produce better quality artifact when completing a Weapon, Armor or Smith inspiration
Fichier:Trait architect.png
Architect

Modèle:Clear

Administrator

Ruler
Meritocracy
  • +15 Courtier and Guest Opinion
  • Enables the Claim Throne Scheme if government doesn't use Merit
  • +5% Monthly Merit if government uses Merit
Chains of Loyalty
  • -40 Days Learn Language Phase Length
  • +25% Domestic Affairs Efficiency
Large Levies
  • +20% Vassal Levy Contribution
  • +20% Vassal Herd Contribution
  • +5% Gold from Herd
  • +10% Governor Trait Experience
Likable
  • +10 Direct Subject Opinion
  • +20 Liege and Suzerain Opinion
Soon Forgiven
  • -0.15 Monthly Tyranny
Positions of Power
  • +20 Councilor Opinion
  • +5% Governor Efficiency
Toe the Line
  • Vassals are less likely to join Independence Factions
Honored to Serve
  • Can give Vassal Directives
  • +20% Powerful Vassal Councilor Tax, Levy and Herd Contribution if not Mandala or Sōryō
  • +5% Tributary Tax Contribution if Mandala
  • +50% Tributary Piety Contribution if Mandala
  • +5 House and Close Family Opinion if Sōryō
  • +3 Mandala Radiance if Mandala
  • +15 Kurultai Obedience if Nomadic
  • -30% Request Council Position Cost if Administrative
Fichier:Trait administrator.png
Administrator
Modèle:Icon/r Adventurer
Meritocracy
  • +15 Courtier and Guest Opinion
That Which Binds Us
  • Enables Encourage Relationship travel
Large Fellowship
  • -50% Recruiting Cost via Scout for Talent
Likable Boss
  • +15 Aptitude of Friends
  • +30 Aptitude of Best Friends
Loyal Officers
  • +10 Aptitude of Officers
Tight-knit
  • +5 Aptitude of Officers with a Friend
  • +5 Aptitude of Officers with a Lover
  • +10 Aptitude of Officers with a Spouse
Talent Scout
  • Scout for Talent travel option applies to every travel
Honored to Serve
  • Increases Steadfast camp temperament bonuses per Follower (up to 5)
Fichier:Trait administrator.png
Administrator

Modèle:Clear

Intrigue

Schemer

Ruler
Truth is Relative
  • Enables the Fabricate Hook scheme
  • Find Secrets may also fabricate Hooks and will always do so if there are no secrets to be found
Digging for Dirt
  • +25% Find Secrets Progress Speed
Court of Shadows
  • +4 Months Scheme Grace Period
  • +50% Disrupt Schemes Effectiveness
  • +10% Political Scheme Potential
Swift Execution
  • -20 Days Murder Phase Length
Kidnapper
  • Enables the Abduct Scheme
  • +10% Capture Chance from Capture Raid Intent
Prepared for Anything
  • -25 Enemy Hostile Scheme Success Chance
  • -15 Enemy Hostile Scheme Success Chance against own Courtiers
A Job Done Right
  • +25% Hostile Scheme Success Chance
  • +5% Hostile Scheme Potential
Twice Schemed
  • +1 Max Hostile and Political Schemes
Fichier:Trait schemer.png
Schemer
Modèle:Icon/r Adventurer
Truth is Relative
  • Enables the Fabricate Hook scheme
Digging for Dirt
  • Enables Search for Secrets travel
I Look Good in Comparison
  • +100 Prestige per exposed baron secret
  • +200 Prestige per exposed count secret
  • +300 Prestige per exposed duke secret
  • +400 Prestige per exposed king secret
  • +500 Prestige per exposed emperor secret
  • +600 Prestige per exposed hegemon secret
Swift Execution
  • -120 Days Murder Phase Length
Kidnapper
  • Enables the Abduct Scheme
Prepared for Anything
  • -25 Enemy Hostile Scheme Success Chance
  • -15 Enemy Hostile Scheme Success Chance against own Courtiers
A Job Done Right
  • +25% Hostile Scheme Success Chance
  • +5% Hostile Scheme Potential
Twice Schemed
  • +1 Max Hostile Schemes
Fichier:Trait schemer.png
Schemer

Modèle:Clear

Seducer

Ruler
Like Weeds in a Garden
  • +30% Fertility
Enticing Opportunity
  • -20 Days Seduce Phase Length
Unshackled Lust
  • Removes the Attraction penalty from Seduce Schemes
Home Advantage
  • +50% Seduce Scheme Success Chance against own Courtiers and Guests
Subtle Desire
  • Removes the Tier difference penalty from Seduce Schemes
  • Removes the Incestuous penalty from Seduce Schemes targeting characters over 19 years old
Graceful Recovery
  • Can no longer critically fail Seduce Schemes
Mortal Adoration
  • If a Murder Scheme is successfully executed against this character a Lover may die in its place
  • -25 Acceptance for Lovers against Murder Schemes targeting this character
  • +3 Mandala Radiance
Smooth Operator
  • +25% Seduce Scheme Success Chance
  • +1 Foreign Language Limit
Fichier:Trait seducer.png
Seducer
Modèle:Icon/r Adventurer
Like Weeds in a Garden
  • +30% Fertility
Enticing Opportunity
  • -120 Days Seduce Phase Length
Unshackled Lust
  • Removes the Attraction penalty from Seduce Schemes
Home Advantage
  • +50% Seduce Scheme Success Chance against own Courtiers and Guests
Subtle Desire
  • Removes the Tier difference penalty from Seduce Schemes
  • Removes the Incestuous penalty from Seduce Schemes targeting characters over 19 years old
Graceful Recovery
  • Can no longer critically fail Seduce Schemes
Mortal Adoration
  • -25 Acceptance for Lovers against Murder Schemes targeting this character
  • If a Murder Scheme is successfully executed against this character a Lover may die in its place
  • Successful Seduce schemes add rulers to the Roll of Patrons
Smooth Operator
  • +25% Seduce Scheme Success Chance
  • +1 Foreign Language Limit
Fichier:Trait seducer.png
Seducer

Modèle:Clear

Torturer

Ruler
Dark Insights
  • 50% chance to gain 1 Intrigue or Prowess when torturing someone (max 5 each)
Dreadful
  • +30% Dread Gain
Divine Retribution
  • No loss of Piety or Clergy Opinion from Torturing or Executing
Thriving in Chaos
  • +4 Martial and Intrigue per Stress level
  • +6 Prowess per Stress level
Malice Implicit
  • +0.5 Dread Gain per Tyranny
Fear Tax
  • +1 Domain Limit
  • +15% Intimidated Vassal Tax, Levy and Herd Contribution if not Mandala, Sōryō or Ritsuryō
  • +30% Terrified Vassal Tax and Levy and Herd Contribution if not Mandala, Sōryō or Ritsuryō
  • +0.05 Monthly Piety per Dread if Mandala, Sōryō or Ritsuryō
Forever Infamous
  • No Dread Decay
  • Enables Murder Feasts with Tours and Tournaments DLC
  • +1 Mandala Radiance per 30 Dread
Prison-Feudal Complex
  • +50% Imprison Chance
Fichier:Trait torturer.png
Torturer
Modèle:Icon/r Adventurer
Dark Insights
  • 50% chance to gain 1 Intrigue or Prowess when torturing someone (max 5 each)
Dreadful
  • +30% Dread Gain
Divine Retribution
  • No longer lose Piety or Clergy Opinion from Torturing or Executing
Thriving in Chaos
  • +4 Martial and Intrigue per Stress level
  • +6 Prowess per Stress level
Crime Pays
  • +100% Criminal Contract Gold Rewards
Long Pig
  • Enables the Turn into Mystery Meat execution method
Forever Infamous
  • No Dread Decay
Prison-Feudal Complex
  • +50% Imprison Chance
Fichier:Trait torturer.png
Torturer

Modèle:Clear

Learning

Whole of Body

Ruler
Anatomical Studies
  • -50% Personal Physician Hire Cost
  • +50% Treatment Success Chance
Carefree
  • -20% Stress Gain
  • Enables the Reject Inheritance decision
Restraint
  • Enables the Embrace Celibacy and Abandon Celibacy decisions
Wash Your Hands
  • +5 Plague Resistance
  • -50% Chance for the character to contract illnesses
  • -25% Chance for Courtiers to contract illnesses
Mental Resilience
  • +3 Years Time between Mental Breaks
Know Thyself
  • Receive a warning 1 year before death of natural causes
Iron Constitution
  • +30% Disease Resistance Fertility
  • +2 Disease Resistance Health
Healthy
  • +0.5 Health Boost
  • +5 Plague Resistance
Fichier:Trait whole of body.png
Whole of Body
Modèle:Icon/r Adventurer
Anatomical Studies
  • +50% Treatment Success Chance
Carefree
  • -20% Stress Gain
  • Enables the Reject Inheritance decision
Restraint
  • Enables the Embrace Celibacy and Abandon Celibacy decisions
Wash Your Hands
  • -50% Chance for the character to contract illnesses
  • -25% Chance for Courtiers to contract illnesses
Mental Resilience
  • +3 Years Time between Mental Breaks
Know Thyself
  • Receive a warning 1 year before death of natural causes
Iron Constitution
  • +30% Disease Resistance Fertility
  • +2 Disease Resistance Health
Healthy
  • +0.5 Health Boost
Fichier:Trait whole of body.png
Whole of Body

Modèle:Clear

Scholar

Ruler
Pedagogy
  • +25% Learn Language Success Chance
  • 20% chance the character's Ward gains additional Skills
  • 20% chance the character's Ward becomes a Friend
Scientific
  • +20% Cultural Fascination Progress
Open-Minded
  • +2 Foreign Language Limit
  • +15 Different Culture Opinion
  • +15 Minority Vassal Opinion
  • +20% Cultural Acceptance Gain
Planned Cultivation
  • +20% Increase Development in County Efficiency
  • +15% County Fertility Growth
Apostate
  • +15 Different Faith Opinion
  • -75% Faith Conversion Cost
Scholarly Circles
  • +1 Learning per Level of Devotion
Learn on the Job
  • Gain 20% of the Councilors' primary Skills
Sanctioned Loopholes
  • Can use the Buy Claim Interaction if government doesn't use Merit
  • +2 Monthly Merit if government uses Merit
  • +15% Confucian Education Trait Experience Gain if government uses Merit
Fichier:Trait scholar.png
Scholar
Modèle:Icon/r Adventurer
Pedagogy
  • +25% Learn Language Success Chance
  • 20% chance the character's Ward gains additional Skills
  • 20% chance the character's Ward becomes a Friend
Camp Scientists
  • +25% Men-at-Arms Counter Efficiency
  • -15% Siege Phase Time
  • Increases Steadfast camp temperament bonuses per Follower with 15+ Learning
Open-Minded
  • +2 Foreign Language Limit
  • +15 Different Culture Opinion
  • -120 Days Learn Language Phase Length
Take the Custom Where it Comes
  • -25% Men-at-Arms Recruitment Cost
  • +100% Traveler Wanderer Experience Gain
  • Can recruit Men-at-Arms of the camp's county's culture
Strength in Diversity
  • +15 Different Faith Opinion
  • -75% Faith Conversion Cost
  • +1 to all skills for every 3 faiths in camp if camp temperament is Steadfast (+5 max)
Applied Scholarship
  • +1 Learning per Level of Devotion
Inspiration is Everywhere
  • +100% Traveler Seasoned Experience Gain
  • Yearly chance for followers to gain a Book inspiration
Acclaimed Authors
  • -75% Artifact Decay Reduction
  • Followers produce better quality artifacts when completing Book inspirations
Fichier:Trait scholar.png
Scholar

Modèle:Clear

Theologian

Ruler
  • Faithful
  • +10 Clergy Opinion (faith has Theocratic Clergy)
  • +10 Zealot Vassal Opinion (faith has Lay Clergy)
  • +0.2 Monthly Merit
  • Zealous Proselytizer
  • +25% Convert Faith in Country Speed
  • +10% Aid Stargazed Task Efficiency
  • Clerical Justifications
  • +20% Religious Relations Efficiency
  • Religious Icon
  • Fervor no longer slows Convert Faith in Country
  • +10% Stress Loss per Level of Devotion if Mandala
  • Church and State
  • +50 Realm Priest Opinion (faith has Theocratic Clergy)
  • +100% Monthly Piety from buildings (faith has Lay Clergy)
  • +5% Monthly Domicile Piety
  • Prophet
  • +2% Monthly Piety per Knight
  • -50% Faith Creation and Reformation Cost
  • -20% Change State Faith Cost
  • +20% Monthly Merit
  • Radiant
  • +100% Level of Devotion Impact
  • Defender of Faith
  • -25% Tyranny Gain (faith has the Righteous doctrine)
  • +20 Zealot Vassal Opinion (faith has the Righteous doctrine)
  • +35% Zealot Vassal Tax and Levy Contribution (faith has the Righteous doctrine)
  • +1 Diplomacy per Level of Devotion (faith has the Pluralist doctrine)
  • +20% Monthly Piety (faith has the Pluralist doctrine)
  • +10 Faith Hostility Advantage (faith has the Fundamentalist doctrine)
  • +2 Prowess per Level of Devotion (faith has the Fundamentalist doctrine)
  • +20 Clergy Opinion (faith has the Fundamentalist doctrine)
Modèle:Icon/r Adventurer
  • Faithful
  • +10 Clergy Opinion (faith has Theocratic Clergy)
  • +10 Zealot Vassal Opinion (faith has Lay Clergy)
  • +5 Faith Hostility Advantage from Steadfast camp temperament
  • Proselytize Zealously
  • Enables Proselytize the Locals travel
  • Prolific Pilgrim
  • -50% Pilgrimage Cost
  • Religious Camp
  • +0.4 Monthly Piety per same faith follower from Steadfast camp temperament
  • Visiting Churches
  • +50 Realm Priest Opinion (faith has Theocratic Clergy)
  • +100% Monthly Piety from buildings (faith has Lay Clergy)
  • +25 Piety when visiting a Temple holding
  • +250 Piety when visiting a Religious point of interest
  • Wandering Missionary
  • +2% Monthly Piety per Knight
  • -50% Faith Creation and Reformation Cost
  • Enables Attempt to Convert interaction
  • Radiant
  • +1 Martial per Level of Devotion
  • +1 Intrigue per Level of Devotion
  • +1 Prowess per Level of Devotion
  • Defender of Faith
  • -25% Tyranny Gain (faith has the Righteous doctrine)
  • +20 Zealot Vassal Opinion (faith has the Righteous doctrine)
  • +1 Diplomacy per Level of Devotion (faith has the Pluralist doctrine)
  • +20% Monthly Piety (faith has the Pluralist doctrine)
  • +10 Faith Hostility Advantage (faith has the Fundamentalist doctrine)
  • +2 Prowess per Level of Devotion (faith has the Fundamentalist doctrine)
  • +20 Clergy Opinion (faith has the Fundamentalist doctrine)
  • +100% Acceptance from Learning for the Attempt to Convert interaction if adventurer's Learning is higher
  • Removes the acceptance penalty for the Attempt to Convert interaction

Modèle:Clear

Wandering

Inspector

Ruler
Mustering
  • +10% Stationed Men-at-Arms Stats for 15 years for domain baronies traveled through
Inspection
  • +10% Domain Taxes
  • +10% Minor Landholder Vassal Tax Contribution
  • Unlocks the Inspection activity
Know Your Land, Know Your People​
  • +10 Parochial Vassal Opinion
  • +10 Minor Landholder Vassal Opinion
  • +50 Same Realm Marriage Acceptance
  • +25 Same Realm Family Marriage Acceptance
  • Can use the Tutoring Trip travel option
No Stone Unturned​
  • +10% Control Growth for 10 years in counties where activities were hosted
  • +10% County Fertility Growth for 10 years in counties where activities were hosted
  • Gain Development in owned counties when hosting activities in them
Travel Logs​
  • +0.5 Traveler Seasoned experience per traveled barony when arriving at destinations
  • Gain the Traveler trait if not already obtained
Arbitration
  • +20% Intimidated Vassal Tax Contribution
  • Enables the Local Arbitration decision
Charts & Itineraries​
  • Enables the Create Travel Itinerary decision
  • +35% Same Realm Scheme Secrecy
Personal Touch​
  • +1 Domain Limit
  • +50% No Stone Unturned Effects
  • Inspection activity also applies the effects of the Local Arbitration decision
Fichier:Trait inspector.png
Inspector
Modèle:Icon/r Adventurer
Finding Your Way​
  • Enables the Designated Terrain decision
  • -20 Designated Terrain Danger
Earth's Bounty
  • -25% Designated Terrain Provisions Use
  • +10 Head Porter Aptitude
  • +10 Quartermaster Aptitude
  • Unlocks the Head Porter officer
  • Unlocks the Quartermaster officer
Knowing the Land​
  • +50% Gather Provisions in Designated Terrain
  • Can use the Tutoring Trip travel option
Navigating the Wilds​​
  • +5 Designated Terrain Advantage
  • +2 Designated Terrain Minimum Battle Roll
  • +2 Designated Terrain Maximum Battle Roll
Travel Logs​
  • +0.5 Traveler Seasoned experience per traveled barony when arriving at destinations
  • Gain the Traveler trait if not already obtained
Right-Hand Man​
  • +15 Second Aptitude
  • Increases skills based on Camp Purpose
Charts & Itineraries​
  • Enables the Create Travel Itinerary decision
King of the Wilds​​
  • Enables the Master Terrain decision
Fichier:Trait inspector.png
Inspector

Modèle:Clear

Wayfarer

Ruler
Well Prepared​
  • +10 Travel Safety
  • -25% Travel Option Cost
  • +25% Supply Duration
Storyteller
  • Unlocks the Hike activity
  • +20-80 Fame per travel
  • +25% Legend Spread Chance
Far and Wide​
  • +10 Different Culture Opinion
  • +10 Different Faith Opinion
  • +10 Fame per visited Holding
Just One More Hill​
  • 75% Chance children gain 1 Prowess
  • 50% Chance children gain the Traveler trait
Of the People​
  • +30% Promote Cultural Acceptance Effectiveness
  • +20 Popular Opinion for 2 years for any realm county traveled to
  • +3 Mandala Radiance
Travel Companion​
  • +15 Travel Companion Opinion
  • +15 Caravan Master Opinion
Local Hero​
  • +1 Diplomacy per Level of Fame
  • Can use the Appeasement travel option
  • Can use the Mellow Journey travel option
The Home Away from Home​
  • +50% Travel Stress Loss
  • Unlocks the Long Hike activity option
Fichier:Trait wayfarer.png
Wayfarer
Modèle:Icon/r Adventurer
Well Prepared​
  • +10 Travel Safety
  • -25% Travel Option Cost
  • +25% Supply Duration
Storyteller
  • Unlocks the Hike activity
  • +20-80 Fame per travel
  • +25% Legend Spread Chance
Far and Wide​
  • +10 Different Culture Opinion
  • +10 Different Faith Opinion
  • +10 Fame per visited Holding
Just One More Hill​
  • 75% Chance children gain 1 Prowess
  • 50% Chance children gain the Traveler trait
Of the People​
  • +15 Fame per Diplomacy when moving camp
Travel Companion​
  • +15 Travel Companion Opinion
  • +15 Caravan Master Opinion
Local Hero​
  • +1 Diplomacy per Level of Fame
  • Can use the Appeasement travel option
  • Can use the Mellow Journey travel option
The Home Away from Home​
  • +50% Travel Stress Loss
  • Unlocks the Long Hike activity option
Fichier:Trait wayfarer.png
Wayfarer

Modèle:Clear

Voyager

Ruler
Power at Home
  • Swing the Scales of Power has increased efficiency while traveling
  • Diarchs are more loyal while traveling
Mercenary Contacts​
  • -15% Mercenary Hire Cost
  • Can use the Private Army travel option
Journey
  • -250 Days Learn Language Phase Length
  • Unlocks the Monument Expedition activity
  • Gain Traveler trait experience from Points of Interest
Journey Planner​
  • +15% Diplomatic Range
  • -20% Activity Options Cost
Finally There​
  • +10 Prestige per visited Point of Interest
  • -5 Stress per visited Point of Interest
Souvenirs Aplenty​
  • If a destination has more Development than the capital gain Development equal to 1/5 of the difference if not Nomadic
  • +0.2 Monthly Control after next season change if Nomadic
  • +15% County Fertility Growth after next season change if Nomadic
Gracious Host, Impeccable Guest​
  • +10 Opinion with anyone traveling to the capital
  • +10 Opinion with rulers when visiting their capital
  • +3 Court Position Aptitude per known language
Been There, Done That​
  • +1 Foreign Language Limit
  • +30% Point of Interest Rewards
Fichier:Trait voyager.png
Voyager
Modèle:Icon/r Adventurer
Organized Camp​
  • +250 Provisions Capacity
  • -10% Provisions Use
  • +10% Camp Travel Speed
Mercenary Contacts​
  • -15% Mercenary Hire Cost
  • Can use the Private Army travel option
Journey
  • -250 Days Learn Language Phase Length
  • Unlocks the Monument Expedition activity
  • Gain Traveler trait experience from Points of Interest
Journey Planner​
  • +1 Foreign Language Limit
  • +30% Point of Interest Rewards
Finally There​
  • +10 Prestige per visited Point of Interest
  • -5 Stress per visited Point of Interest
Souvenirs Aplenty​
  • +20% Provisions Capacity
  • +10 Follower Opinion when moving Camp
  • +25 Gold when moving camp if adventurer has the Gallowsbait trait (once every 3 months)
Gracious Host, Impeccable Guest​
  • Steadfast Camp bonuses scale with known languages
  • +10 Opinion with rulers when visiting their capital
Been There, Done That​
  • +15% Diplomatic Range
  • -20% Activity Options Cost
Fichier:Trait voyager.png
Voyager

Modèle:Clear

References

<references/> Modèle:Mechanics navbox